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Dynamic lights example map

Posted: Tue Jul 03, 2012 10:12 pm
by Sgt Dopey
This is basically a dynamic lights test map where everything is lighted by dynamic lights and may show you how to use them better.

Dynamic lights showcased in this map:
Coloured lighting
Animated lighting
Additive and subtractive lighting
Turning Dynamic lights on and off
and Creative ways to use dynamic lights

Link:
http://files.drdteam.org/index.php/file ... s-test.zip

Complimentary screenshots

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Re: Dynamic lights example map

Posted: Tue Jul 03, 2012 10:35 pm
by Armaetus
This is pretty cool, I could imagine seeing DOOM.WAD episode 1 being lit somewhat dark if using dynamic lights for brightness..

Re: Dynamic lights example map

Posted: Thu Jul 05, 2012 10:48 am
by Zombieguy
This looks great. Why don't we do this more often?

Re: Dynamic lights example map

Posted: Thu Jul 05, 2012 12:02 pm
by ChronoSeth
Zombieguy wrote:This looks great. Why don't we do this more often?
Because dynamic lights tend to be a major drain on one's framerate, even when they're not the primary light source.

Re: Dynamic lights example map

Posted: Thu Jul 05, 2012 12:16 pm
by Zombieguy
Yeah, but it just looks nice for those who have machines that can manage it.

Re: Dynamic lights example map

Posted: Thu Jul 05, 2012 4:40 pm
by Sgt Dopey
Zombieguy wrote:This looks great. Why don't we do this more often?
Like Chronoseth said it lags for people who have low end machines espicaly if its used all over the place. I have in the works a map with gameplay thats lit entirely by dynamic lights, but I put it on hold until I get a better machine