Kyle873's Doom RPG Mod [0.10.0 Beta]

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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby 300Stalker » Fri Oct 21, 2016 8:09 am

Ok got new graphics card today and decided to play this mod again. For some reason the mod is lagging like hell. Cant do anything in shop or point at someone without starting lagfest. Not to mention saves have become very long the more i play mod from like milisecond at start to painfully 8 seconds. Is there anyway to solve this? My PC specs are:
Processor Intel (R) Core(TM)2 Duo CPU E7200 2.53 GHz
4 GB of ram
And Nvidia Ge Force GT 730 2GB 64Bit
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby Silentdarkness12 » Fri Oct 21, 2016 8:12 am

Monster Population setting?
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby 300Stalker » Fri Oct 21, 2016 9:14 am

Silentdarkness12 wrote:Monster Population setting?


No you don't get it. Monsters have nothing to do with this. It lags when i enter shop or point at someone (Like marine at outpost).
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby Silentdarkness12 » Fri Oct 21, 2016 12:05 pm

Ah. I think I might have seen this problem before. Check your video options, especially in the Opengl area. See if fiddling around with those settings will alleviate your problem.....
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby 300Stalker » Fri Oct 21, 2016 1:20 pm

It doesn't work i tried that already. Even went on searching on google how to switch to Open GL and even THAT didn't work. All other mods are running good. But when i reach about 30-40 level which is about like 6 or 8 hours, the outpost and every other level lags when i just simply point my crosshair at enemy.

Edit: Does this have anything to do with how much RAM my PC has or is it that the mod is just simply destroying itself?
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby Silentdarkness12 » Fri Oct 21, 2016 2:57 pm

......Wait, were you using D3D? Or do you mean you were playing it in Software Mode before?

Mod may be destroying itself.
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby 300Stalker » Fri Oct 21, 2016 3:53 pm

Silentdarkness12 wrote:......Wait, were you using D3D? Or do you mean you were playing it in Software Mode before?


I don't know what do you mean with D3D cause i don't know what that is. As for that yes i was playing in software Mode. I looked on wiki and said you should change to Open GL so i did through console with command( Cause there isn't any in GZDoom in options). Changed it and it still lagged like hell when pointing at someone. And saves were also still, very long.
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby lwks » Sat Oct 22, 2016 12:36 am

So, I was trying to play this with DoomRL Arsenal + Monsters, then I got this:

Both links are the same image:
http://imgur.com/B0FNDSc
https://postimg.org/image/lo6v47j2r/

Why is this? Is it my GZDoom version? Cause I can play each one separately with this GZDoom version. If so, which version is the right one?
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby Silentdarkness12 » Sat Oct 22, 2016 5:52 am

Well, Yholl linked to the correct GZDoom version to use a page or two back.
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby lwks » Sat Oct 22, 2016 10:25 am

Really, cause in the botton of the page all I see is a link to a DoomRPG file:
DoomRPG-86c6ba36d081a3c8228f812374b53cb735c2e53c
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby lwks » Sat Oct 22, 2016 10:26 am

Yholl wrote:
Someone64 wrote:I have a feeling the mod was prematurely updated for the upcoming version of DRLA and only the version before Oct. 3 will work with the current available one. Check the commits on Github.
Yup.

Here, have a thingy
The build before those updates


This is a DoomRPG link
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby Silentdarkness12 » Sat Oct 22, 2016 10:43 am

(please don't doublepost. That's what edit is for)

Okay. There is a link to an acceptable version of GZDoom, although it's much further back than that one.
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby 300Stalker » Sat Oct 22, 2016 12:27 pm

Silentdarkness12 wrote:(please don't doublepost. That's what edit is for)

Okay. There is a link to an acceptable version of GZDoom, although it's much further back than that one.


If possible post link to GZ doom cause i've been listing through pages and still havent found what build GZ doom is compatable with RL and RPG.
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby Silentdarkness12 » Sat Oct 22, 2016 12:31 pm

GZdoom 2.2pre-1814

Use either this, or the latest stable build.
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Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Postby lwks » Sat Oct 22, 2016 1:44 pm

But if the latest version of GZDoom does NOT work with this mod why is the Official mod post says this with big and bold words?
"YOU WILL NEED THE LATEST SVN VERSION OF GZDOOM TO RUN THIS MOD!"

Also, I can't find a link to this specific GZDoom version, can someone link plz?

Edit:
I found a link, is this the correct link?
http://gzdoom.drdteam.org/page.php?page=download
Also, I need to run the latest version of Doom RPG or the version that Yholl posted (DoomRPG-86c6ba36d081a3c8228f812374b53cb735c2e53c)?

Edit2:
Anyways what's the difference between the recent DoomRPG files and the DoomRPG-86c6ba36d081a3c8228f812374b53cb735c2e53c?

Edit3:
I just realized that using GZDoom 2.2 I can't run RPG + RL, BUT I can run it with DoomRPG-86c6ba36d081a3c8228f812374b53cb735c2e53c + RL
WTF?

Edit4:
When I use "resurrect" some strange problems occur, like movement changes and the combo metter doesn't reduce until the end of the level
U know, mods should be designed to work with codes dewde
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