Iniquitatis wrote:Kyle873 wrote:Here's what I've been working on most of the day


You just read my mind... I just wanted to suggest it!

Yeah, I was going to do this sooner or later, I just needed a bit of time to think up the code in my head first.
A few quick notes about it so far. You begin the game with 10 stat tokens to assign as you wish. Each level you'll recieve 1-5 tokens, and occasionally they will drop from enemies and as randomized spawns. Dropped tokens will make a humming sound to indicate that they have dropped and that you might want to go find them

. Each stat can only be increased up to 100 using tokens, but may go past this up to 200 with accessory items I plan to add later down the road. each stat's 100 cap is fairly OP (2x damage, 50% damage taken, etc),, but this was done intentionally as if you take the time to bring a stat up to 100, you deserve the benefits it gives you. Later on I'll also add skill tokens and the ability to unlock skills with them.
And if anybody was wondering, I haven't gotten around to implementing it yet, but the Survival Bonus is basically the chance you will survive a fatal hit, or one that would otherwise kill you. If you do survive, it will be with 1 health, so you might not want to get hit again, and if you DO get hit, and survive that one too, well, good on you.
