karmakazi wrote:i know all my nitpicking probably comes as welcome as a Farmville invite from your Auntie, but seeing as how you already have an automated stat application script down, perhaps doing a tabled increase per use for attributes a la Bethesda (Daggerfall,Morrowind,Oblivion etc.). You could keep the exponential diminishment of returns in place but instead of an economy of scarcity, one that relies upon the individuals play style.
I have linked the Bethesda formulae for oblivion, which has a good balance of less arcane and more empowering to the player, IMHO.http://www.uesp.net/wiki/Oblivion:Increasing_Skills
I have attempted to effect some of my own modification changes myself, Im afraid the only progress I have made that doesnt involve code dumps and a view of my desktop has been minor sprite replacements.
If you're interested in making some modifications, send me a PM. If you need help with the code or DECORATE or an explanation on how I did something, just ask.
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