Valherran wrote:1. Make the points cost more to put into the stats per 10 points.
Example: Strength 1-10 cost 1 point each, 11-20 cost 2 points each, 21-30 cost 4 points each
I actually like this idea, I might add it in as an option. Maybe I'll create a "Hardcore" options header for all these settings meant to make the game progression more difficult.

Update time!
So, I switched from ACS to DECORATE back to ACS to do Luck-based drops, and I've finally gotten a simple system down. Basically, in addition to the normal things an enemy drops, they'll now also drop a specific type of item at random depending on how high your luck is. for example, you need Luck > 25 for them to randomly spawn medikits, > 50 for Armor, etc. I'll obviously refine this over time, right now with a Luck of 200 there will be spam everywhere, but that's really to just stress test the idea for now.
