Re: Kyle873's Doom RPG Mod [0.8 Beta]

I was having trouble wording it properly as a constructive criticism, but the "palette swapped" zombies looked kinda bad, I meant to pitch the aura as an alternative, but wimped out.
karmakazi wrote:I was having trouble wording it properly as a constructive criticism, but the "palette swapped" zombies looked kinda bad, I meant to pitch the aura as an alternative, but wimped out.
Kyle873 wrote:karmakazi wrote:I was having trouble wording it properly as a constructive criticism, but the "palette swapped" zombies looked kinda bad, I meant to pitch the aura as an alternative, but wimped out.
Ah yes, I do kind of agree. The problem with just making it Auras though in my mind is that ZDoom users won't be able to tell the difference. I'm really debating whether I just want to say "screw it" and decide that this will be a GZDoom only mod or try to keep compatibility up as much as possible.
southpark2010 wrote:The 'Open Shop' option seems to be missing from the 'Customize Controls' menu, since I remember it being there in the previous version.
karmakazi wrote:Strafe left and right no longer seems to navigate left and right in the shop menu.
Kyle873 wrote:karmakazi wrote:Strafe left and right no longer seems to navigate left and right in the shop menu.
Make sure you have "Shop Anywhere" enabled in the Doom RPG Settings. In the next update I won't let you open the shop unless that option is enabled.
Valherran wrote:Is this going to get an update anytime soon? The stats etc need balancing, and the unkown cluster of 500+ powerups appearing in 1 spot randomely in the map needs to be fixed.
-Ghost- wrote:Strength does feel like it can get a bit OP if you level for a little while in it. Maybe reduce the bonus ab it so it takes more points to start getting like +50% damage? It ends up having a cascading effect since you start killing Barons and such in a shot or two, thus leveling up even faster and putting more points into it.
I like the idea of the shield, is it on top of armor or instead of armor? One thing that always felt kind of weird for me is that there are so many armor drops. Like when you kill a group of enemies you end up with tons of pretty much everything too easily.
Kyle873 wrote:Valherran wrote:How would you suggest I balance the stats? I know 0% Damage Taken for 200 Def definately needs to go, that should probably cap out at like 25% at 200. What about Strength? I can tweak the Strength stat again, but it's a real bitch, lots of hacky DECORATE needs to be modified to change the Strength-based DamageFactor bonuses.