Howdy!
I'm Amie. I have been playing this mod for a long time (thanks kyle)! After a lot of playing co-op with my husband and never seeming to be able to stick together, I made a wad of 15 arena-style co-op maps. imo, they play a bit like UT2004's invasion mode, but Doom-style. I used a Doom 64 mod (link later on) which will be required for the content. They are mostly open arenas where players can go around and do their thing, but there are a couple kind of 'king of the hill' maps where monsters come from one direction and players must fend them off.
Monsters spawn constantly, and once you die in a map, you have the option to sit and wait (and mess with your stats, mod weapons, etc) until the other players die, or jump into the exit and force the other players on to the next map. I am willing to change this if people don't dig it, I just figured that if I let each player come back indefinitely, there wouldn't be much of a penalty for dying. I'm open to suggestions! The individual exits from the initial ammo/weapon/gear rooms the players spawn in will close after the main one-way door is traversed, so all players need to be in the door room/"ready room" before everyone goes through! If you rush out and other players are still getting ready, you are going to be shooting yourself in the foot!
https://www.youtube.com/watch?v=fGbbtUodbjI
You will need a doom2.wad, put it in your gzdoom folder (read on). It's a little bit convoluted since you have to make a few subtractive edits to someone's mod to make it work with RPG/RLA properly, but they're easy to do, I promise!
1. Download GZDoom if you don't have it (
http://gzdoom.drdteam.org/). I use g2.1.pre-1354-gad6ce5a. I just did an install with the most recent version of gzdoom and it failed; after putting an older install in, it worked fine. Jump forward a page and find my link to doomrpgbones.zip, which contains an unmodified version of gzdoom of the aforementioned version if you cannot find this version on the interweb.
2. Download DoomRPG (I use (.9.14) at (
http://forum.zdoom.org/viewtopic.php?f=19&t=33292) and follow the link for Doom Roguelike Arsenal and Roguelike Monsters (most recent builds). Manually put them in your gzdoom folder.
3. Download the map/asset pack GZDOOM64 (
http://nightsidemail.wix.com/gzdoom64). Exctact into your gzdoom folder.
4. Download Slade (
http://slade.mancubus.net/index.php?page=downloads)
5. Download my map pack,
https://drive.google.com/file/d/0B5XH_q ... tOQ1U/view
6. Open d64stuffGZ.pk3 in Slade and delete KEYCONF.TXT. Next click on DECORATE, it's a document in the root folder. On line 8, delete ( #include "decorate/weaponsP.txt" ). Optionally, if you want to play through Doom64 content with RPG+RLA, delete lockdefs.txt in the root. Save the file, then save the d64stuffGZ.pk3 and exit.
7. Make a shortcut. C:\ [your gzdoom path] \gzdoom.exe -file gzdoom64.wad zd64music.pk3 d64stuffGZ.pk3 airpg2.wad "doomrl_arsenal_1.05.wad" "doomrl_arsenal_hud_1.05.wad" "doomrl_monsters_beta_6.2.wad" DoomRPG\DoomRPG DoomRPG\DoomRPG-RLArsenal DoomRPG\DoomRPG-RLMonsters
If you want to play solo, tack on -host 1 -warp 1. You can save and load as you would in single player.
You can leave zd64music.pk3 out if you don't play with music / don't like Doom 64's music / whatever. I strongly recommend changing monster leveling to 'by player level', it's not going to play right if you let it level monsters by level number.
Let me know if I forgot something / you are having trouble / you have suggestions! Thanks, and enjoy (hopefully)!