Thank you very much, I'm glad you enjoy it. I'll try to keep improving it and making it even better.i've played this for the past few days, and i've been really enjoying the concept of this.
I think this has to do with the fact that the weapon drops can't get picked up, simply giving you the item item. I've noticed if you run over ammo as well then the grinface activates, but I'm going to see if I can make this happen consistently.2. the "grin" face that's displayed when you pick up a weapon doesn't display correctly. most of the time nothing is shown when you pick up a new weapon.
Noted and will fix, thank you.3. weapons in Doom you're able to pick up even if you have the max. amount of ammo for that type.
I'm not sure how many more variation of zorch cries or porting sounds I can make, but I can try.4. it would be nice if the Zorch death-states for the Chex Warrior would be randomized when you kill an enemy. it's kinda tiring hearing the same Zorch effect and same death scream everytime you kill an enemy; some variation would be nice.
I'm hesitant to change him that much from his original incarnation, considering the changes he does already have from Doomguy--his Large Zorcher is faster than the shotgun, all his weapons are more accurate to make up for the lack of SSG, and his Zorch Propulsor does no self damage. That being said, he is still pretty much a clone, so I'll give it a shot and see how it affects things.and for that matter, since the Chex Warrior is more or less a clone of Doomguy in terms of weapon-power, maybe you could make him more unique by making him shoot small, fast projectiles ala Wildweasel's "Nazis!" mod? not that it would matter that much, but it's just a thought.
Well, shit. Shit shit shit.6. echoing the Crossbow issue, Corvus really would need the Crossbow on slot 2. for that matter, Chex Warrior can't use shell-equivalent ammo either on Ultimate Doom because of the same slot-issue.
Note to self: See if there's a way to check what iwad is being played via ACS/Decorate.
Well, shit. Shit shit shit shit shit. I knew testing on a server that had +sv_gravity 705.0 would bite me in the ass.When playing Hexen, you can't jump high enough to complete the game.
Notably, two levels where jumping high is required are Guardian of Steel (once all puzzles are solved, if you want to go to the hub's secret level by grabbing the torch in the center room) and Orchard of Lamentations (can't climb the giant steps to get to the Emerald Planet).
Uh.
I'm gonna try and figure out how to fix this.
Aye, but no other warrior should wield an SSG equivalent. The Super Shotgun is hilariously overpowered in Doom II and will be the most powerful non-ultimate in all of Samsara--possibly the only weapon that will/should come close is Timon's Axe. Only Doomguy will get to wield such a broken weapon.for the dual zorchers, didin't somone make a super zorcher? (SSG equivalent)