Lava Grunt wrote:Looks a lot like DE HUD
DE HUD was originally based on an earlier version of this but with some modifications. After the DE HUD was finished, I'd decided to "back-port" those modifications to this HUD.
However, when I go into the NC HUD Menu, the two options are set to "unknown". Any reason why this is?
The HUD uses custom
CVARs for toggling the tally and all-ammo displays. The CVARs, being custom, you need to do something to make them work properly. Check the readme.txt file inside the pk3. It has the information on how to make them work.
Now saying that, I might upload a new version (maybe today or tomorrow) that will deal with the custom CVARs thing so to make them work "out-of-the-box", since there is a new feature in ZDoom, which was just implemented yesterday, that allows that now.
When I use ID(K)FA, I get this weird second pistol with 15 bullets. Behaves exactly the same as the pistol, but runs off an ammo type not found in-game. Has a neat double ammo counter too.
It was put there so people can use it as a "template" for when they want to use weapons with dual ammo with the HUD. For now, open the decorate.txt file and comment this line:
- Code: Select all • Expand view
Weapon.SlotNumber 2
The weapon will still be given to you when using the cheat, but can't be selected normally, so you don't need to worry about it.