[Discontinued] NC HUD v2.6.0 - September 7th, 2019

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Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Post by site »

Ah, gotcha. Makes sense. Thanks
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hybridial
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Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Post by hybridial »

Blue Shadow wrote:Just tested it. The powerups do show up just fine for me. Do you have the "Active powerups" option enabled? And are all the files loaded in the correct order?


It could be my mistake in that I did just try it and it did work with an invincibility powerup, but I assumed it would give a timer for the Berserk powerup and it doesn't.
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Blue Shadow
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Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Post by Blue Shadow »

hybridial wrote:I assumed it would give a timer for the Berserk powerup and it doesn't.

Since the berserk powerup's presence is indicated by means other than a powerup timer (the health icon changes to black), it's not displayed on the HUD by default. However, it looks like there is an alternate berserk powerup in MetaDoom, in addition to the original, which lasts for a minute. It's not displayed on the HUD since it lacks an icon assignment.

Anyway, it should be fixed for the next release.
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hybridial
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Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Post by hybridial »

Thanks, that's awesome to hear, and than you again for the mod, I did not quite know how much I wanted a more slickly designed HUD for the Doom engine games that is as informative as possible without looking ugly.
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Blue Shadow
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Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Post by Blue Shadow »

You're welcome. I'm glad that people are enjoying this.
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Post by Blue Shadow »

2.6.0 is out.
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Iniquitatis
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Post by Iniquitatis »

Oh, we got the customizable colors! Thanks. <3
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goldenmob72
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Post by goldenmob72 »

Can you make this Compatible with
Duke Nukem 3D v10b and Ultra Crsipy Please ?

https://www.moddb.com/mods/duke-nukem-3 ... em-3d-v101
https://www.doomworld.com/forum/topic/1 ... zdoom-mod/

also your HUD is Awesome
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Blue Shadow
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Post by Blue Shadow »

Are those two mods at least playable without patches (is there a lot that's missing or doesn't work as intended)?
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goldenmob72
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Post by goldenmob72 »

I'll look into it ASAP . and I will post screenshots and provide information

Quick Question : Will you add option to Disable the Mugshot ? because there are a few mods that don't use mugshots
Like the two I mentioned before
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Blue Shadow
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Post by Blue Shadow »

goldenmob72 wrote:Quick Question : Will you add option to Disable the Mugshot ? because there are a few mods that don't use mugshots
Like the two I mentioned before

You can do that, but only via a patch.
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goldenmob72
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Post by goldenmob72 »

Why via Patch ? Why not add it to the Main file ?

Also , The Only problem in Ultra Crispy is when Throwing TNT/Dynamite The Meter Bar doesn't show up
I did do this in NCHUD, but it just didn't show up

[imgur]https://imgur.com/C1fAoaP[/imgur]

and the Problem in Duke Nukem 3D v10b is that in the ammo bar the ammo icons do not show

[imgur]https://imgur.com/pgoO9kD[/imgur]
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Post by NightFright »

Good Lord, what's going on with your long ammo list there? Sweet baby Jesus.
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Blue Shadow
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Post by Blue Shadow »

goldenmob72 wrote:Why via Patch ? Why not add it to the Main file ?

There was no need for it to be a user option; you're the first one to ask for it.

Regarding patches, as I said in the opening post, I don't accept patch requests. So you either create them yourself, or see if someone is willing to do that for you.

The Only problem in Ultra Crispy is when Throwing TNT/Dynamite The Meter Bar doesn't show up
I did do this in NCHUD, but it just didn't show up

Usually, things like that are tracked by an inventory item. So find out which item, and do something like some of the patches are doing*.

and the Problem in Duke Nukem 3D v10b is that in the ammo bar the ammo icons do not show

Use ALTHUDCF to give them icons.

[spoiler=*]They override the NCHF_DrawAirSupply function, copying its contents and adding their own code.[/spoiler]
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Dawn111
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Re: [Release] NC HUD v2.6.0 - September 7th, 2019

Post by Dawn111 »

I've added the patch of Brutal Doom v21 Doom 2016 Arsenal, which would also require the Brutal Doom patch for NC HUD. Here is the Doom 2016 Arsenal for Brutal Doom.
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