XutaWoo wrote:Pachira wrote:Skulltag.
There's your problem.
That's what I figured, it seems like Skulltag is incompatible with everything. I wish they updated it to the latest version of GZDoom before it died. Ah well, cool hud anyways.
XutaWoo wrote:Pachira wrote:Skulltag.
There's your problem.
Nash wrote:I hope you scale down the graphics so it's smaller.
Also, shouldn't the ammo icon change depending on the current weapon selected? Currently all weapons use the shotgun shell icon.
Xaser wrote:Why is a custom keybind necessary for the all-ammo display?
I think a simple solution for the fullscreen/status bar issues it to have one of them show the all-ammo display and the other one not.
Only trouble is that the low-armor flashing still goes on when the player has zero armor, which is unnecessarily distracting since zero armor is very common.
Xtyfe wrote:just one issue I have with this and that's custom ammo types. How would they be displayed?
Blue Shadow wrote:Wouldn't that be the same as the keybind thing currently implemented, as in you need to press something to toggle between the fullscreen and status bar to actually see the ammo?![]()
I think I'll ditch the whole toggle thing and just place the display up in the right corner, how does that sound?
Blue Shadow wrote:Xtyfe wrote:just one issue I have with this and that's custom ammo types. How would they be displayed?
You're gonna have to provide them yourself, that's how?
No need. Tested it with Necrodoom and the ammo display works just fine.
Xaser wrote:A generic icon for when one of the four primary ammo types isn't used might be nice for such a case.
BlazingPhoenix wrote:Is it widescreen friendly?
doomfiend wrote:I'd love or suggestions that I hope you may concider for an Optional? version.
- 2 quiet alarms that will help alert the player when the health bar is colored yellow and red
- Armor and ammo counters has that same effect as the health (26 - 49 Yellow bar, 0 - 25 Red?) I'd love to see that implemented
- This is my little gripe but I would love see a bit of interpolation? on the bar
- For the weapons that the player does not have obtained yet could the little boxes where it displays your "arms" be shaded red?
Mind if I use this HUD file for my little weapons mod / map pack im designing? :3
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