GZDoom Builder 2.3

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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

illuknisaa wrote:Is there a patch notes where I can read all about the new changes?
Changelog.txt in the GZDB folder.
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Overwatch-C-17
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Re: GZDoom Builder 2.3

Post by Overwatch-C-17 »

Hello MaxED.
I think this is a little bug that need to be fixed.

https://app.box.com/s/w0jhop9sxhg3dw60bw29a4fu1k4wibul
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ramon.dexter
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Re: GZDoom Builder 2.3

Post by ramon.dexter »

Well, not quite. Now it cannot open multiple attached resource files. Editor runs processor up to 100%, builder freezes and then crashes without any error message. So I'm sticking to v2750.
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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

Overwatch-C-17 wrote:I think this is a little bug that need to be fixed.
You can "fix" this "bug" by updating your copy of (G)ZDoom.
ramon.dexter wrote:Now it cannot open multiple attached resource files.
Can you provide said resources for testing?
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ramon.dexter
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Re: GZDoom Builder 2.3

Post by ramon.dexter »

Yeah, once I get back from work, I will upload them somewhere and paste a link.
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Sandro
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Re: GZDoom Builder 2.3

Post by Sandro »

It seems I have kind of the same problem since the latest version. Some files cannot be opened by the editor while some can without problems.
As an example, I tried this :
- Open a new map in Hexen format (with Temple of the Lizard Men 2 (lmtmpl2.pk3) and DOOM2.wad in ressources) and it froze. (processor used : around 30%, whilst memory used went to almost 100% (>2GB used by builder.exe...)) Note that the editor didn't crash at all, it simply froze for an unknown huge amount of time. I had to manually stop the process.
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Kappes Buur
 
 
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Re: GZDoom Builder 2.3

Post by Kappes Buur »

Sandro wrote:As an example, I tried this :
- Open a new map in Hexen format (with Temple of the Lizard Men 2 (lmtmpl2.pk3) and DOOM2.wad in ressources) and it froze.
Works for me™ when using the following steps
  • unzip lmtmpl2.zip
    unzip lmtmpl2.pk3
open LMT_Maps.WAD with GZDB
and add these as resources
  • lmt2ptch.WAD
    lmtmpl2.pk3
Spoiler:
then open MAP01
the map is in BOOM format not Hexen format
Spoiler:
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Sandro
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Re: GZDoom Builder 2.3

Post by Sandro »

I didn't said I loaded the wad, I said I marked it as a resource along with doom2, then opened a new map in hexen format.

(I didn't bothered which format the mod's using, I was only interested to see if the bug would still come in Hexen/UDMF, as I am not able to reproduce the freeze bug with the Doom/Boom format)

What other information can I provide to help find out what's going on ? Everything went fine until the latest version (or few ones, since I jumped directly from r2750 to r2754).
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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

No information is needed. I'm already fixing the issue.
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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

Sandro wrote:It seems I have kind of the same problem since the latest version. Some files cannot be opened by the editor while some can without problems.
Fixed.
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Sandro
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Re: GZDoom Builder 2.3

Post by Sandro »

Gee, now it's perfect again ; thank you ! :)
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ZZYZX
 
 
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Re: GZDoom Builder 2.3

Post by ZZYZX »

Window focus randomly resets to GZDB when switching to Script Editor (or clicking on it).
This is very noticeable when alttabbing to separate (non-always-on-top) Script Editor window from main one.
This reliably reproduces when you press alt-tab really quickly to alternate between GZDB and Script Editor.

Win7 x64, compositing disabled, Windows Classic.
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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

Fixed.
Zemini
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Re: GZDoom Builder 2.3

Post by Zemini »

Thank you for making this awesome editor. I have been having a great time making my own levels.
illuknisaa
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Re: GZDoom Builder 2.3

Post by illuknisaa »

Is it possible to make vertex height gradient?

eg. if you select 3+ sectors with at least one with different height you can use that button to make the other sectors floor/ceiling height gradient. Something similar would be handy with vertex height as well.
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