Works pretty nice! Hey Maxed , not to be all of a sudden , i would like to learn about MAKING programs just like this and see if i can fit in and help
do projects with you. reply soon , i can make wads for us and post them. _ Cody AKA StanklePussy
Spoiler:
Nash wrote:Looks like DoomBuilder 2 has been updated recently (at r1489):
http://doombuilder.svn.sourceforge.net/ ... n&view=log
CodeImp wrote:Huh? how is that possible, 1493 was made 2 days ago... did you apply all changes from the repository ever since you started working on GZDoom Builder?
Yes, for you and me, but from private communications I understood he doesn't use SVN much (if at all). Hence, my "huh?" response.Gez wrote:CodeImp wrote:Huh? how is that possible, 1493 was made 2 days ago... did you apply all changes from the repository ever since you started working on GZDoom Builder?
There's nothing hard with that. It's just a TSVN "merge changes" dialog box away.
Nash wrote:MaxEd, I don't mean to be a bitch, but is there any ETA on the following stuff:
- better dynamic light performance
- all dynamic light things
- proper dynamic light rendering (it looks like it's rendered as GZDoom's "additive" right now)
- translucent line fixes
CodeImp wrote:Huh? how is that possible, 1493 was made 2 days ago... did you apply all changes from the repository ever since you started working on GZDoom Builder?
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