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[ZDoom Wars WIP] Nazis! - On hold until ST 98e (v0.82c)

PostPosted: Fri Mar 16, 2012 4:27 am
by TerminusEst13
Hello, everyone.
I made a small thing for ZDoom Wars, originally just for my friends--but they liked it a lot, so why not share the love.
It allows you to play as the Nazis from WildWeasel's Nazis gameplay/weapon/enemy/kitchen sink mod. It was designed primarily for ZDoom Wars v3.02, so trying to port it into teamplay or ZDoomWars I v2.x will get you interesting results. Actually, now it's completely up to date! So now it works with ZDoom Wars I v2.x. Please use it instead of the old, outdated ZDoom Wars.
A few dudes have been changed and there's a new enemy entirely, but for the most part it's the good ol' Reich you knew and loved (hated?).
Please enjoy, and please let me know any balance considerations/concerns you feel are necessary.

http://files.drdteam.org/index.php/file ... v0.82c.pk3 - v0.82c beta download, 7.28 megs

Spoiler: Changelog


Desperate times call for desperate measures.
Neither our nameless hero nor Hitler himself would ever thought it would have come to this.

When the rift to Hell opened and the floods of Nazis returned under Hitler's leadership, all of them thought it would be a chance to reclaim what they had once sought in life. With a direct path from the afterlife to the world of now, dominance of the world lay in their grasp once more. The national socialist party would rise again, and the world would feel its iron hand once again.
When the invasion came, a nameless man with a magnum rose up and took them all on by himself--armed with only his wits, a revolver, and a shovel, he thought it would be a chance to save his homeland. With direct ancestry of war heroes and willpower that could give even a supersoldier pause, rescue of the world lay in his grasp. The national socialist party would fall again, and by his hand alone would the world be saved.

It all changed so quickly. One moment, both of them were locked in a heated deathmatch. All that were on their minds were death, all that were in their hearts were loathing, and all that were in their guns were very powerful bullets that could act on either. The bullets flew back and forth rapidly, impacting both flesh, armor, and environment.
But it all changed so quickly.
With a flash of light, a portal came out of nowhere in the middle of the battlefield. With another flash of light, others came pouring out in droves--zombies, demons, robots, mythological beasts, others of all kinds. With another flash of light, commanders came out. In few scant moments, what had gone from two people locked in a battle for the fate of a land became an endless menagerie of dimensions struggling for control of the entire multiverse. Technology, magic, aliens, and old-fashioned gunpowder flew left and right--this was not just a random happenstance, this was another invasion.

Desperate times call for desperate measures.
We despised the Third Reich. We despised them in World War II, and we despised them in their resurrection. Countless stories have been told of their villainy, countless tales of the horrible depths they've sunk to in order to achieve their twisted dream.
Yet, here they are now. The Third Reich...history's greatest villains...have now become our only hope.
God save us all.


Spoiler: Screenshots

Spoiler: Testing Concerns and Notes

Spoiler: Faction Information

Spoiler: Credits

Re: [ZDoom Wars WIP] Nazis!

PostPosted: Fri Mar 16, 2012 7:11 am
by hugoroy
This looks amazingly fun, hope a server will adopt it soon.

Re: [ZDoom Wars WIP] Nazis!

PostPosted: Fri Mar 16, 2012 3:14 pm
by TerminusEst13
So, uh, turns out after releasing it now the player can't actually summon anything.

It was working literally an hour before I released it and now ppphhhbbbrrrkkkkk.

I have no clue wtf, download temporarily offline while I figure out what in the world.

Re: [ZDoom Wars WIP] Nazis!

PostPosted: Fri Mar 16, 2012 8:45 pm
by TerminusEst13
And there we go. Fixed, and file is re-uploaded. I'm sorry about the inconvenience (and the double-post).

I have a small and humble listen server going on now with the name "PUBLIC TESTING ZDOOM WARS FACTION", if anyone would be interested in trying it out.

Re: [ZDoom Wars WIP] Nazis!

PostPosted: Fri Mar 16, 2012 8:56 pm
by BouncyTEM
Oh my god, you used my all caps guy voice for this?

*checks*

You did! Eeeeeeeee! :D

Re: [ZDoom Wars WIP] Nazis!

PostPosted: Sat Mar 17, 2012 5:05 pm
by Captain Ventris
Man, what's with the ZDoom Wars stuff popping up suddenly? Did a new version of ZDW I come out or something?

Re: [ZDoom Wars WIP] Nazis!

PostPosted: Sat Mar 17, 2012 5:29 pm
by Springy
Captain Ventris wrote:Man, what's with the ZDoom Wars stuff popping up suddenly? Did a new version of ZDW I come out or something?

I think it is a new player class add on kind of thing adding the Wolfenstein class.

Re: [ZDoom Wars WIP] Nazis!

PostPosted: Sat Mar 17, 2012 11:25 pm
by Captain Ventris
Springy wrote:
Captain Ventris wrote:Man, what's with the ZDoom Wars stuff popping up suddenly? Did a new version of ZDW I come out or something?

I think it is a new player class add on kind of thing adding the Wolfenstein class.

...I...no, I meant there were 2 ZDoom Wars threads on here out of ABSOLUTELY NOWHERE, which is what I was inquiring about. I am fully aware of the topic of the thread.

Re: [ZDoom Wars WIP] Nazis!

PostPosted: Sun Mar 18, 2012 11:28 am
by TerminusEst13
out of ABSOLUTELY NOWHERE

Technically speaking, aren't most mod threads out of absolutely nowhere?

As far as I'm aware, there hasn't been a new version of ZDW I.
I've worked on unofficial private factions for my friends for a while, one of which was an adaptation of Weasel's Nazis. I sent it to him for approval to see if he had any criticisms or something he wanted changed, he liked it and gave me permission to publish it.


Bouncy wrote:Oh my god, you used my all caps guy voice for this? *checks* You did! Eeeeeeeee! :D

It was a grand voice.
Milk for the cornflakes.

Re: [ZDoom Wars WIP] Nazis! - Version 0.61

PostPosted: Wed Mar 21, 2012 12:04 am
by TerminusEst13
From alpha version 0.4 to version 0.5 to version 0.61, wow. This is progressing quickly.
Would probably progress quicker if I could host it on a server other than my tiny laptop. Critique is unfortunately difficult to come by.

Does anyone know of any ZDoom Wars servers that are still up regularly?
If not, well, I suppose I'll have to keep relying on my tiny laptop as a humble listen server.

Re: [ZDoom Wars WIP] Nazis! - Now with a server! (v0.81)

PostPosted: Mon Apr 09, 2012 2:25 pm
by TerminusEst13
Hey, if anyone's interested in trying this, I managed to get a host courtesy of the very generous Viron.
Please head to [URAN] WARS (temporary custom host) in order to give it a shot, and please let me know of all criticisms or suggestions you have.

I hope you enjoy.

Re: [ZDoom Wars WIP] Nazis! - On hold until ST 98e (v0.82c)

PostPosted: Sat May 12, 2012 11:57 am
by TerminusEst13
All right, so. Some people may notice that the URAN servers were taken down--I was given absolutely no notice as to why or if they're coming back up, and I'm not entirely looking forward to going server-hunting again. Add on to this that the only "major" thing that has left to be taken care of is teamplay support, which will only really be not-crap in 98e...so there's not really much more reason to continue prodding at this for some time.

So, any further updates will be on hold until Skulltag 98e comes out.
Thank you for following this, and I hope you enjoyed playing it.

Re: [ZDoom Wars WIP] Nazis! - On hold until ST 98e (v0.82c)

PostPosted: Mon May 14, 2012 10:15 pm
by darkside
Amazing faction, loved testing it out. Let me know if you're gonna host another server. I'm a big time supporter of ZDW and play it with buddies all the time.