[Release] Gate Watcher Boss Fight for Plutonia 2 v05

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[Release] Gate Watcher Boss Fight for Plutonia 2 v05

Postby RV-007 » Sat Jan 07, 2012 1:19 am

The Gate Watcher is the next final boss (after the Icon of Sin) to be given additional powers.
This wad allows the Gate Watcher to personally attempt to grill your ass. In addition, spawn of sin monsters might be summoned to chase any player down. If you got questions/comments, ask on this thread. Yes, the parent/child relationship script between bossbrain, sin_eye, and firey_breath classes is still under development.

Gate Watcher Boss Fight for Plutonia 2:
http://dl.dropbox.com/u/3531217/zdoomfo ... ia2v05.wad

Here are the screenshots:
Spoiler:
Notes + Standard:
Spoiler:
Last edited by RV-007 on Fri Jun 13, 2014 6:21 am, edited 17 times in total.
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Re: [WIP] GateWatcher Boss Fight for Plutonia 2 Version 03

Postby RV-007 » Sun Jan 15, 2012 12:08 pm

Should I let the author of the original pwad know about my custom bossbrain replacement?
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Re: [WIP] GateWatcher Boss Fight for Plutonia 2 Version 03

Postby Darklord328 » Sat Sep 22, 2012 8:47 pm

need to fix the link. or ppl won't get it.
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Re: [WIP] GateWatcher Boss Fight for Plutonia 2 Version 03

Postby RV-007 » Sat Sep 22, 2012 11:03 pm

@Darklord328
Ok, link fixed. Thanks for the update.
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Re: [WIP] Gate Watcher Boss Fight for Plutonia 2 v04

Postby RV-007 » Fri Oct 12, 2012 3:14 pm

v04:
+DONTMORPH for Spawn_of_Sin monster classes.
Changed Firey_Breath# projectile classes to proper english spelling.
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Re: [Release] Gate Watcher Boss Fight for Plutonia 2 v04

Postby RV-007 » Mon Jun 09, 2014 12:44 am

v04: Hotfix
-Gate Watcher can see invisible (it is final boss so no excuse [beside, I don't think SEEINVISIBLE actor flag makes much difference anyway]).
-There should be less lag for fiery_Breath#.
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Re: [Release] Gate Watcher Boss Fight for Plutonia 2 v05

Postby RV-007 » Fri Jun 13, 2014 6:17 am

v05: New Flame Sprites!
-New flame sprites (plus it being very deadly).
-Upon BossBrain's death, all extra GW (attacking) actors are removed.
-Will need to replace the BossEye actor(s) later on to remove it upon BossBrain's death.
-New sound for new sprites?
Last edited by RV-007 on Fri Jun 13, 2014 11:47 pm, edited 1 time in total.
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Re: [Release] Gate Watcher Boss Fight for Plutonia 2 v05

Postby Hellser » Fri Jun 13, 2014 6:31 am

RV-007 wrote:-Upon BossBrain's death, all extra IOS (attacking) actors are removed.


Do you think that is a bit redundant, since upon killing the BossBrain, the level exits in about.. 2-3 seconds?
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Re: [Release] Gate Watcher Boss Fight for Plutonia 2 v05

Postby RV-007 » Fri Jun 13, 2014 11:52 pm

It wouldn't look as interactive due to the GateWatcher being dead meat. It's just my personal opinion that when the Gate Watcher dies, it would stop attacking (stop breathing flames and spawning Spawns of Sin out of its empty eye sockets [those little guys are great barricades against any attack against the BossBrain {this add-on makes a very difficult Gate Watcher and I apologize in advance for it}]). You can call it a gesture of leniency/movie or not.
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Re: [Release] Gate Watcher Boss Fight for Plutonia 2 v05

Postby RV-007 » Sat Jun 14, 2014 2:18 am

v05: Final Boss Hotfix
-New sounds for new fiery breath sprites.
-Replaced BossEye now dies with BossBrain.
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