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Re: ZPowerslave

Posted: Tue Dec 13, 2011 11:17 pm
by taufan99
jaegerman45 wrote:And taufan99 you can try mapping for the project all the textures and sprites are in PowerslaveTCActors.wad and PowerslaveTCTextures.wad
well, do you still want it unless i have a poor mapping ability? if so, I'll PM you if my map is done, or you can finish my maps after i send it to you, okay? :)

Re: ZPowerslave

Posted: Tue Dec 13, 2011 11:20 pm
by Sgt Dopey
yeah thats fine

Re: ZPowerslave

Posted: Wed Dec 14, 2011 12:40 am
by taufan99
jaegerman45 wrote:yeah thats fine
oh, i forget! every Monday until Friday, i only allowed using PC until an hour. And sometimes i have no time for mapping. But, I'll mapping it tomorrow!

Re: ZPowerslave

Posted: Thu Dec 15, 2011 8:22 pm
by ledillman
hmmm interesting!!
im going to play this mod surely! it looks great :)

btw im going to see on an map editor where is the secret zone of the naked babes ehemm*

Re: ZPowerslave

Posted: Thu Dec 15, 2011 8:33 pm
by Sgt Dopey
ledillman wrote: btw im going to see on an map editor where is the secret zone of the naked babes ehemm
I haven't got around to doing those yet so don't bother

Re: ZPowerslave

Posted: Thu Dec 15, 2011 9:13 pm
by ledillman
jaegerman45 wrote:
ledillman wrote: btw im going to see on an map editor where is the secret zone of the naked babes ehemm
I haven't got around to doing those yet so don't bother
(Actually, this link contained abandonware downloads in addition to the screenshots of pixelated naked ladies, so I've removed it. Sorry! -mgmt)

just look at the pics, don't try to understand spanish if you want :wink:

Re: ZPowerslave

Posted: Thu Dec 15, 2011 10:50 pm
by Sgt Dopey
The Sites down

Re: ZPowerslave

Posted: Thu Dec 15, 2011 11:36 pm
by wildweasel
jaegerman45 wrote:The Sites down
works for me.

Re: ZPowerslave

Posted: Fri Dec 16, 2011 12:01 am
by Sgt Dopey
I've been thinking about turning this into an unofficial sequel to the original. Any thoughts on this?

Re: ZPowerslave

Posted: Fri Dec 16, 2011 3:37 pm
by ledillman
sequel? hmm so, new levels only? or original levels mas newone that makes the sequel? it could be interesting

Here you go, jaegerman45!

Posted: Sat Dec 17, 2011 6:36 am
by taufan99
jaegerman45 wrote:I've been thinking about turning this into an unofficial sequel to the original. Any thoughts on this?
Hmmm, no comments. But still want mapping/modding for this mod, unless, i know, i am worst at mapping, and modding? take a look at my taufan99 mod. bad, or not bad?
oh, by the way, here, i have making the MAP03! It was supposed to be a pyramid room with many golds. But i don't think you'll make it into MAP03, maybe as MAP23, or MAP31, or even MAP32. I also semi-enhancing the actors from PowerslaveTCActors.wad and added a flamethrower and Grenade. But the grenade is in the separate .wad file. I also seeing a fatal bug on grenade that makes grenade's ammo is unlimited unless you have throw it(the grenade also has Throw Speed, but the Throw Speed is not a bug, it increases the throwing direction if you hold the firing button). I don't think i can fix it, maybe you can? Oh, i forget! The M-60 is also enhanced!
Use this as resource, or fix it to make it better!

Re: ZPowerslave

Posted: Sun Dec 18, 2011 9:00 pm
by Sgt Dopey
Thanks Taufan99 you've helped me alot with the enhanced actors and the grenade I already had some one do the flamethrower.

Re: ZPowerslave

Posted: Mon Dec 19, 2011 1:41 am
by taufan99
jaegerman45 wrote:Thanks Taufan99 you've helped me alot with the enhanced actors and the grenade I already had some one do the flamethrower.
thanks about that, but i am not perfect. i want to make sacred manacle and cobra staff...
but i have no idea about cobra staff and sacred manacle... maybe we need to recruit some good DECORATE guys?
and maybe good mappers? i am sucks at mapping...

Re: Powerslave 2

Posted: Mon Dec 19, 2011 2:38 am
by rsl
Or you might just wait for this to come out:

http://zdoom.org/wiki/Classic_Rivalry

...then ask the author to use his own recreation of the two weapons?

On the other hand, I'd be eager to code them myself seeing how much I look forward to your project. :D The problem is, I have a couple other priority projects scheduled for the moment... :(

Re: Powerslave 2

Posted: Wed Dec 28, 2011 12:16 am
by Sgt Dopey
This Project has been changed from a TC to an Unofficial sequel which means there can be New Weapons, Monsters, weapons, Textures and Sprites.