Doom sprites HD (8x) version v03 released

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Re: Doom sprites HD (8x) version v03 released

Postby iLikeTheUDK » Wed Jul 11, 2012 12:14 pm

You mean, the TF2 engineer in the NOPE meme? He doesn't usually look like this.
iLikeTheUDK
 
Joined: 22 May 2012
Location: Tel Mond, Israel

Re: Doom sprites HD (8x) version v03 released

Postby thief666 » Wed Jul 11, 2012 4:58 pm

@ TheMorden

IMO you should not worry right now about angled frames.
I can do that, have some experience. The one you did is not fully consisteint with front.
The way to do is
1) take original face from my old IMP sprite which you enchanced to get your version, that one:
Spoiler:


2) make angled version (I can do that)

3) you can enchance angled in the way you did front.

At this stage I would fininsh front frames and in meantime i will get angled old/original face
thief666
 
Joined: 09 Sep 2011

Re: Doom sprites HD (8x) version v03 released

Postby TheMorden » Wed Jul 11, 2012 5:44 pm

thief666 wrote:@ TheMorden

IMO you should not worry right now about angled frames.
I can do that, have some experience. The one you did is not fully consisteint with front.
The way to do is
1) take original face from my old IMP sprite which you enchanced to get your version, that one:
Spoiler:


2) make angled version (I can do that)

3) you can enchance angled in the way you did front.

At this stage I would fininsh front frames and in meantime i will get angled old/original face

oh thank god :D i was failing badly
User avatar
TheMorden
 
Joined: 03 Jul 2012

Re: Doom sprites HD (8x) version v03 released

Postby TheMorden » Wed Jul 11, 2012 6:28 pm

TheMorden wrote:
thief666 wrote:hi

So how about making it as a team? step by step?
this are front walking frames for imp, currently used in release v.03.
If you save it and open in GIMP they will be in transparent beckground (alpha channel).
black outlines should be avoided
upper row is original lower row will be re-mastered.
I did first frame (will tune it and cleanup).
PLEASE NOTE - its scaled down because this is gona be actually 4x, this format makes most sense time-wise and filesize-wise.
how about splitting work (judge shoulders/stomach, I can do legs, hands I did already, TheMorden - head etc.)

we may post changes after are done, I can collect all pictures at the end and merge all improvements together for final picture.
In meantime I will prep angled frame, and we can repeat the same.

Image

something i just realized, the imp only has two fingers and a thumb, but the hands you made are normal human hands, four fingers and a thumb LOL. just though id put that out there, so that you could fix that :P
User avatar
TheMorden
 
Joined: 03 Jul 2012

Re: Doom sprites HD (8x) version v03 released

Postby PFL » Fri Jul 13, 2012 9:19 pm

I've read the thread for a while ... and tried the wad a while ago ... and since I'm more on the "enjoy what's presented" side than "this is bad; you SHOULD ..." side that many members are affected with, I say this is very welcomed, fresh air and fun to play. I may risk a : "is there any intention of completing all sides of existing monsters"? ; some battles proceeds with an alternance of old and new ...
PFL
 
Joined: 28 Jul 2008
Location: .ca

Re: Doom sprites HD (8x) version v03 released

Postby TheMorden » Sat Jul 14, 2012 4:18 pm

PFL wrote:I've read the thread for a while ... and tried the wad a while ago ... and since I'm more on the "enjoy what's presented" side than "this is bad; you SHOULD ..." side that many members are affected with, I say this is very welcomed, fresh air and fun to play. I may risk a : "is there any intention of completing all sides of existing monsters"? ; some battles proceeds with an alternance of old and new ...

i really want to get this imp done, its been to long considering its one of the most common monsters in the game
User avatar
TheMorden
 
Joined: 03 Jul 2012

Re: Doom sprites HD (8x) version v03 released

Postby thief666 » Sat Jul 14, 2012 8:56 pm

hi PFL

Actually your post is "fresh air", this is how I approach other mods too.
Anyways - it has ALL intentionons to be finished, actually it was once close to be completely done for existing monsters but thaen..I ve changed design:)
anyways, I have like 10x less time than when I started projects, still fortunatley, hardest work is done at least for DoomI monstes- I have settled on how they should look like, did heads.

In some cases I got enormous help like from yaheshua (still have to finish merging his shogun guy with current) and now form Judge and TheMorden.
So it will be finished
thief666
 
Joined: 09 Sep 2011

Re: Doom sprites HD (8x) version v03 released

Postby PFL » Sat Jul 14, 2012 9:31 pm

thief666 wrote:So it will be finished


So I will be here to try it; good "luck" on making all others ...
PFL
 
Joined: 28 Jul 2008
Location: .ca

Re: Doom sprites HD (8x) version v03 released

Postby iLikeTheUDK » Sat Jul 14, 2012 10:30 pm

Any progress on the Cyberdemon or the Spider Mastermind? Also how's the Caco doing? Were side renders done yet? And do they use subsurface scattering?
iLikeTheUDK
 
Joined: 22 May 2012
Location: Tel Mond, Israel

Re: Doom sprites HD (8x) version v03 released

Postby TheMorden » Sat Jul 14, 2012 11:26 pm

finally got some free time. Imp, HERE I COME!!!
User avatar
TheMorden
 
Joined: 03 Jul 2012

Re: Doom sprites HD (8x) version v03 released

Postby TheMorden » Sun Jul 15, 2012 1:11 am

i tried animating this.... and its was beautiful! :shock:
doom imp in prog.png

Untitled.gif
You do not have the required permissions to view the files attached to this post.
Last edited by TheMorden on Sun Jul 15, 2012 3:45 am, edited 1 time in total.
User avatar
TheMorden
 
Joined: 03 Jul 2012

Re: Doom sprites HD (8x) version v03 released

Postby TheMorden » Sun Jul 15, 2012 1:53 am

@Judge could you do some recoloring on the parts that don't match, since well, if anyone is gonna do an amazing job, is going to be you xD
or Thief666, who ever gets to it first :P, im just awful at that kind of thing hehe
User avatar
TheMorden
 
Joined: 03 Jul 2012

Re: Doom sprites HD (8x) version v03 released

Postby Average » Sun Jul 15, 2012 5:03 am

That imp is looking good so far. Well done. I know the purist aren't going to like it but I think this project is the closest we'll ever get high detail sprites for Doom. Now, get back to work! :p

PS: Looking forward to the Pinky - he's my favourite beastie in the Doom universe. :)
User avatar
Average
 
Joined: 20 May 2011

Re: Doom sprites HD (8x) version v03 released

Postby TheMorden » Sun Jul 15, 2012 5:21 am

Average wrote:That imp is looking good so far. Well done. I know the purist aren't going to like it but I think this project is the closest we'll ever get high detail sprites for Doom. Now, get back to work! :p

PS: Looking forward to the Pinky - he's my favourite beastie in the Doom universe. :)

Once the imp is completed, AND I MEAN COMPLETED, NOT HALF DONE, il take on the big pink demon we all love and know
User avatar
TheMorden
 
Joined: 03 Jul 2012

Re: Doom sprites HD (8x) version v03 released

Postby hfc2x » Sun Jul 15, 2012 12:11 pm

@TheMorden, remember that the Imp's walking style is kinda jumpy. Aside from that, he's looking near damn perfect.
User avatar
hfc2x
DoomEU is not dead, just inevitably headed for a Mordeth nomination.
 
Joined: 17 Aug 2009
Location: Chule

PreviousNext

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 0 guests