Doom sprites HD (8x) version v03 released

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Re: Doom weapons and enemies sprites HD (8x)

Postby JustinC » Thu Sep 22, 2011 7:03 pm

Because the anatomy is screwy. Thats not an opinion.
User avatar
JustinC
 
Joined: 23 Feb 2010

Re: Doom weapons and enemies sprites HD (8x)

Postby thief666 » Thu Sep 22, 2011 7:12 pm

as we can see nothing will satisfy everyone. That an old truth always current though.
Srg. Mark basically explained to me how to make final polish as he did.
Ill try to make all rest 350 sprites regardless of negative opinions, mainly because I am currently playing wi HD IMP, DEMO nad shotgun guy,
and Ive tried but cannot come back to original sprites.
thief666
 
Joined: 09 Sep 2011

Re: Doom weapons and enemies sprites HD (8x)

Postby HellCattX » Thu Sep 22, 2011 7:30 pm

User avatar
HellCattX
 
Joined: 26 Feb 2009

Re: Doom weapons and enemies sprites HD (8x)

Postby JustinC » Thu Sep 22, 2011 8:00 pm

thief666 wrote:as we can see nothing will satisfy everyone. That an old truth always current though.
Srg. Mark basically explained to me how to make final polish as he did.
Ill try to make all rest 350 sprites regardless of negative opinions, mainly because I am currently playing wi HD IMP, DEMO nad shotgun guy,
and Ive tried but cannot come back to original sprites.


You should do one at a time. And give each one detail and attention...that way if you don't finish, atleast you will have 1 or more full monsters. putting little effort into each "HD" sprite will just result in floppy anatomy and patchwork madness.
If an "HD" sprite has pudgy banana legs or some kind of hernia coming out of his stomach, than the original sprites are superior.
User avatar
JustinC
 
Joined: 23 Feb 2010

Re: Doom weapons and enemies sprites HD (8x)

Postby thief666 » Thu Sep 22, 2011 8:10 pm

hey, understand the critique,
I bet project form link wont get finish, for "500 sprites" reason.
Most probably creators will get older , have too many kids etc.

I know my sprites are crappy, basically Ive posted here becouse if somene likes them, maybe may help me etc.
while my sprites are crappy i know i can finish them, since I did already 150 out of 500. I will play that HD version simply beacuse i cannot play with low-res once I tasted higher res.
I will try to polish existing 150 now, its going quite quickly.
here is more polish soldier
Image

i am adding some shades as Srg. Mark suggested. well see how it goes..
thief666
 
Joined: 09 Sep 2011

Re: Doom weapons and enemies sprites HD (8x)

Postby JustinC » Thu Sep 22, 2011 9:25 pm

Your sprites are good, don't get me wrong, and in another context, like making brand new monsters, they are great. Its only that when you upscale something like this, you sorta have to put your own spin on some of the anatomy...simply because ID had to try and squeeze detail in with a limited amount of pixels. Staying too close to the said pixels results in warped musculature. Like the Shotgun Guy above, I would shave off alot of that body with some cyan.

Spoiler:


I started making this quick dirty example. I had to take away alot of the pixels. Aside from that I used more airbrushing as opposed to smudging. Notice the right leg, if you follow the pixels too closely it turns into one log or tootsie roll, you gotta decide when to leave pixels and when to take them away.
You do not have the required permissions to view the files attached to this post.
User avatar
JustinC
 
Joined: 23 Feb 2010

Re: Doom weapons and enemies sprites HD (8x)

Postby Sergeant_Mark_IV » Thu Sep 22, 2011 10:38 pm

You are having some progress, but you still have lots to learn about the shadding.

Image

Take a look on this one. The only tool that I used here is the brush. Notice how I used black to make borders in all important places like his gun and his shirt. Use the same color of his uniform to make more detailed blood, and paint around the blood splats.
User avatar
Sergeant_Mark_IV
Worse than Hitler.
Banned User
 
Joined: 02 Feb 2011
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: Doom weapons and enemies sprites HD (8x)

Postby wildweasel » Fri Sep 23, 2011 1:28 am

There are still some areas that appear really blotchy and pixelated, such as his shoulders and boots. The hands look like fleshy mittens.

The entire point of an "HD" sprite project is to add detail, isn't it? =P
User avatar
wildweasel
from a different perspective.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: Doom weapons and enemies sprites HD (8x)

Postby thief666 » Fri Sep 23, 2011 8:29 pm

Hey its me again.
So I have played a bit with shading, and moreover I finaly chose best imp out of few variants Ive tested.
Its less :goofy" IMO that previous and less cartoonish than first. Ive tested it in-game and it kinda feels
like original.
Her is almost polished verion:
Image

I would still like to ask for help (if anyone interested) with this sprite. I have no idea how
to make this blood look nice:

Image

thief
thief666
 
Joined: 09 Sep 2011

Re: Doom weapons and enemies sprites HD (8x)

Postby Sodaholic » Fri Sep 23, 2011 8:42 pm

While this is a great effort, I honestly think there needs to be more done to these sprites. The heads are done very well, but everything else just looks like it was run through a 2xsai filter and then run through some photoshop 'art' filter. I think more attention needs to go to these areas, as they just look bland in stark contrast to the very detailed head.
Sodaholic
Banned User
 
Joined: 03 Nov 2007

Re: Doom weapons and enemies sprites HD (8x)

Postby JustinC » Fri Sep 23, 2011 9:09 pm

Keep in mind, they ARE cartoons....lol. Doom is one big comicbook.
User avatar
JustinC
 
Joined: 23 Feb 2010

Re: Doom weapons and enemies sprites HD (8x)

Postby Slax » Sun Sep 25, 2011 9:31 pm

Think I'll follow this. Just because it looks so dang goofy.
Don't get me wrong, it could work but there's tons and tons of work to be done.

Lots of complete redrawing needed and that could get real messy.
User avatar
Slax
Saucy.
... in loving memory ...
 
Joined: 19 Oct 2010
Location: Window office.

Re: Doom weapons and enemies sprites HD (8x)

Postby Mikk- » Mon Sep 26, 2011 3:29 am

Slax wrote:Think I'll follow this. Just because it looks so dang goofy.
Don't get me wrong, it could work but there's tons and tons of work to be done.

Lots of complete redrawing needed and that could get real messy.


Yep, best constructive criticism. ever.
User avatar
Mikk-
yooooooooooo
 
Joined: 30 Jun 2009
Location: Somewhere off Kanagawa
Discord: Mikk0451#3922

Re: Doom weapons and enemies sprites HD (8x)

Postby Slax » Mon Sep 26, 2011 8:04 am

I'm just saying that smudging and adding detail won't work forever. Things will need to be changed and that brings problems.
Messing with the shotgun guy for example, adding detail to his weapon won't do much. It'll look like he's lugging around an oversized pipe. So, what do?
You can get away with stuff like that on small pixely sprites.
User avatar
Slax
Saucy.
... in loving memory ...
 
Joined: 19 Oct 2010
Location: Window office.

Re: Doom weapons and enemies sprites HD (8x)

Postby thief666 » Mon Sep 26, 2011 7:59 pm

hey,
I dont want to redrw anything. The goal is to keep original lok and feel of monsters,
whil reducing pixelization and smoothing edges. Zdoom or gzdoom engine cannot realy smoot edges.

I want to add HD element here and there but make them look and feel like i think original would.
My sprites are not masterpieces they might be quite bad, I just want slight improvement pixelization-wise over originals:
here I got full set of that new imp, does it "feel like original?:
Image

Image

and here is expample of some HD touches to BrutalDoom animation (sprite not polished at all):
Image
Last edited by thief666 on Mon Sep 26, 2011 8:18 pm, edited 1 time in total.
thief666
 
Joined: 09 Sep 2011

PreviousNext

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 1 guest