Vaecrius wrote:I just noticed:It doesn't matter what happens now, my headcanon for this mod is that this is a mechanocracy and the AI Big Bad is an upper class twit.This robot is a high-class robot.
And the rest is commentary on the problems of today's increasing wealth gap.
EDIT: why the hell am I downloading an executable is this not a zed doom modification file
EDIT2: and why the hell is it 45 megs ::goes do other stuff while it slowly downloads::
EDIT3: ....it's not working. I'm surrounded by actors that say "Rain" but block your movement and I'm told to follow a guard that isn't moving. When I jump and run away I'm moving at "Hideous Destructor player carrying a BFG" speed down a corridor that looks like it'll take me about ten minutes to get through. ::turbo 600::
...please for the love of puppies tell me the later version will completely skip the now unskippable, text only plot exposition...
(and that the text file this all will be put in will be free of the typos)
...and the cinematics that put words in the player's mouth...
...two levels in and I haven't shot a thing... and it's all dark...
Level three, finally some action!
...and it's a dark unnavigable maze punctuated by rooms full of shotgun guys. :/
I think it needs a bit of polish, really. :/
And all other plot revealed through little bits and pieces during play (big screens showing the Nightmare regime's propaganda, bits of vandalism and subtly coded graffiti left behind by other resistance agents, remains of brutally executed political prisoners, etc. etc. etc.).You were imprisoned for daring to speak out against the Nightmare Machine. You must now escape and stop its reign of terror and save mankind. Godspeed.
Vaecrius wrote:Well, the light thing I think was more the fact that there was sunlight hitting the monitor at a bad angle at the time... otherwise it looks fine in GL.
That said, it still seems much too maze-y for my tastes...
As for the executable issue, I would strongly recommend against doing it that way, beyond including a copy of ZDoom as a courtesy to people who have never played a ZDoom mod before, given you can basically customize any actor in DECORATE to create a pk3 that a user can just drag and drop onto their own copy of ZDoom and run with minimal fuss. Avoiding separate-exe use also prevents problems with your mod looking very dated a few years and many ZDoom versions later, or compatibility issues with inis overwriting each other, or the annoyance of moving or copying your IWADs all over the place just to run one mod.
Basically, DECORATE and ACS are there for a reason and unless you're doing something very special like changing the netcode or adding a scoring system that shows up on intermission maps or rewriting the renderer or adding an in-game level editor or something, you should never in this day and age need to require that a user run a ZDoom mod with your own pre-packaged executable.
In any case I wasn't able to run the included exe even after putting the Chex Quest IWAD in the folder...
EDIT: As for the cutscene justification: one of the most powerful things about how Doom was originally presented was that there was a backstory but you started actual play in medias res - you could care as much or as little about the plot as you want, as long as you understood this was a shoot'emup about moving from Point A to Point B. No one who is not the creator wants to be required to sit through any non-interactive scene if they were originally expecting fast-paced play.
My suggestion: Startat Map 3either inside the cell or just after finding the secret exit, with one hudmessage'd block of text that says this:And all other plot revealed through little bits and pieces during play (big screens showing the Nightmare regime's propaganda, bits of vandalism and subtly coded graffiti left behind by other resistance agents, remains of brutally executed political prisoners, etc. etc. etc.).You were imprisoned for daring to speak out against the Nightmare Machine. You must now escape and stop its reign of terror and save mankind. Godspeed.
Chex Quest 3
Spoiler:
nub_hat wrote:Hey I played the demo and it's very coolI love the art style and the music and I had fun playing it but I think you could improve it a bit
I have a few suggestions if you wanna read them, you don't have to change anything if you don't want to though (spoilered cause some level spoilers)Spoiler:
Hope you'll keep working on this I like what I've seen so far
taufan99 wrote:Damn, it uses Chex Quest 3...
luckily Mediafire was my friend.
I just don't find it fun to make a WAD anymore... Hmm... I need to achieve that "feeling" again so I can continuelightman68 wrote:I'd be lucky to even get it done! D:
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