[WIP] GZDoom - Tower of Babel

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: [WIP] GZDoom - Tower of Babel

Post by Shadelight »

Too awesome :D
User avatar
printz
Posts: 2648
Joined: Thu Oct 26, 2006 12:08 pm
Location: Bucharest, Romania
Contact:

Re: [WIP] GZDoom - Tower of Babel

Post by printz »

Ryan Cordell wrote:There's a reason it's a fork. It'd be auto-no'd on sight. This way, there's at least a chance more flexibility will see the light of day.
GunOffset was already no'd due to something about bobbing being "too dynamic", Radius and Height changes were no'd due to conflict over on what should happen if the actor gets stuck (which is why I leave it to the modders)..

So yeah.
You did well, basically you created a little port competition with this. Give it more advertising and it will work. I'm not sure if Graf Zahl will be very happy about this but anyway :) I wonder if they'll add these features into their port anyway, so as to make your port useless heheheh. Either way, we would thank you.

Are you synchronizing the incoming GZDoom updates into your port so it's up to date?
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [WIP] GZDoom - Tower of Babel

Post by Ryan Cordell »

Well, yes. It might take quite a bit of work, but I'll try. Unfortunately, I realized it'll be a lot more work to sync it up with ZDoom.
I can just wait until GZD updates anyway.
User avatar
Xtyfe
Posts: 1480
Joined: Fri Dec 14, 2007 6:29 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: [WIP] GZDoom - Tower of Babel

Post by Xtyfe »

This is clearly going to out do ZDoom and GZDoom, Let the battle begin.

EDIT: Would like to request A_SetSpeed since we already have Height, Radius and Mass
User avatar
Nightfall
Posts: 555
Joined: Thu Aug 06, 2009 4:00 am
Location: Finland

Re: [WIP] GZDoom - Tower of Babel

Post by Nightfall »

Xtyfe wrote:Would like to request A_SetSpeed since we already have Height, Radius and Mass
Can't that already be set through SetActorProperty?
User avatar
Xtyfe
Posts: 1480
Joined: Fri Dec 14, 2007 6:29 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: [WIP] GZDoom - Tower of Babel

Post by Xtyfe »

I mean through decorate.
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [WIP] GZDoom - Tower of Babel

Post by Ryan Cordell »

A_SetProperty is now in progress, allowing to change the values of a lot of actor properties via decorate now. Health, radius and height are supported thus far.

A_SetPainChance cannot use Damagetypes, nor can A_SetDamageFactor, sadly, since from what I've heard, it'd really murder ZDoom (something about tables).
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: [WIP] GZDoom - Tower of Babel

Post by DOOMERO-21 »

Ryan Cordell wrote:A_SetProperty is now in progress, allowing to change the values of a lot of actor properties via decorate now. Health, radius and height are supported thus far.

A_SetPainChance cannot use Damagetypes, nor can A_SetDamageFactor, sadly, since from what I've heard, it'd really murder ZDoom (something about tables).
=(
User avatar
Nash
 
 
Posts: 17429
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: [WIP] GZDoom - Tower of Babel

Post by Nash »

Can there be an ACS equivilent to A_SetProperty?
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Re: [WIP] GZDoom - Tower of Babel

Post by XutaWoo »

[wiki]SetActorProperty[/wiki]? :P
User avatar
Nash
 
 
Posts: 17429
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: [WIP] GZDoom - Tower of Babel

Post by Nash »

I mean with all of the extended variables that hasn't been exposed yet.
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [WIP] GZDoom - Tower of Babel

Post by Ryan Cordell »

There'll be plans, maybe.

As of the time of writing, A_SetProperty supports these following properties:
  • Health
  • Radius
  • Height
  • Speed
  • Damage
  • Gravity
  • MinMissileChance
  • MeleeRange
  • MaxTargetRange
  • MeleeThreshold
  • PushFactor
  • MaxDropOffHeight
  • MaxStepHeight
  • FloatSpeed
  • ReactionTime
  • PainChance (sans damagetype)
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: [WIP] GZDoom - Tower of Babel

Post by DOOMERO-21 »

great! i want my umk3 for your gzdoom!!
User avatar
Hellser
Global Moderator
Posts: 2705
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP] GZDoom - Tower of Babel

Post by Hellser »

Maybe we should call this BZDooM? (Babel ZDooM)

Outside of that, can't wait to get a hand on your copy so I can try some of the things out.
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [WIP] GZDoom - Tower of Babel

Post by Ryan Cordell »

Has anybody seen my marbles?

I must've dropped them at the Tower of Babel.

If certain properties don't work well, then I'll have to split A_SetProperty into various types (A_SetPropertyInt, etc.).
Locked

Return to “Abandoned/Dead Projects”