[WIP] GZDoom - Tower of Babel
- Shadelight
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Re: [WIP] GZDoom - Tower of Babel
Too awesome
Re: [WIP] GZDoom - Tower of Babel
You did well, basically you created a little port competition with this. Give it more advertising and it will work. I'm not sure if Graf Zahl will be very happy about this but anyway I wonder if they'll add these features into their port anyway, so as to make your port useless heheheh. Either way, we would thank you.Ryan Cordell wrote:There's a reason it's a fork. It'd be auto-no'd on sight. This way, there's at least a chance more flexibility will see the light of day.
GunOffset was already no'd due to something about bobbing being "too dynamic", Radius and Height changes were no'd due to conflict over on what should happen if the actor gets stuck (which is why I leave it to the modders)..
So yeah.
Are you synchronizing the incoming GZDoom updates into your port so it's up to date?
- Ryan Cordell
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Re: [WIP] GZDoom - Tower of Babel
Well, yes. It might take quite a bit of work, but I'll try. Unfortunately, I realized it'll be a lot more work to sync it up with ZDoom.
I can just wait until GZD updates anyway.
I can just wait until GZD updates anyway.
- Xtyfe
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Re: [WIP] GZDoom - Tower of Babel
This is clearly going to out do ZDoom and GZDoom, Let the battle begin.
EDIT: Would like to request A_SetSpeed since we already have Height, Radius and Mass
EDIT: Would like to request A_SetSpeed since we already have Height, Radius and Mass
Re: [WIP] GZDoom - Tower of Babel
Can't that already be set through SetActorProperty?Xtyfe wrote:Would like to request A_SetSpeed since we already have Height, Radius and Mass
- Xtyfe
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Re: [WIP] GZDoom - Tower of Babel
I mean through decorate.
- Ryan Cordell
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Re: [WIP] GZDoom - Tower of Babel
A_SetProperty is now in progress, allowing to change the values of a lot of actor properties via decorate now. Health, radius and height are supported thus far.
A_SetPainChance cannot use Damagetypes, nor can A_SetDamageFactor, sadly, since from what I've heard, it'd really murder ZDoom (something about tables).
A_SetPainChance cannot use Damagetypes, nor can A_SetDamageFactor, sadly, since from what I've heard, it'd really murder ZDoom (something about tables).
- DOOMERO-21
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Re: [WIP] GZDoom - Tower of Babel
=(Ryan Cordell wrote:A_SetProperty is now in progress, allowing to change the values of a lot of actor properties via decorate now. Health, radius and height are supported thus far.
A_SetPainChance cannot use Damagetypes, nor can A_SetDamageFactor, sadly, since from what I've heard, it'd really murder ZDoom (something about tables).
Re: [WIP] GZDoom - Tower of Babel
Can there be an ACS equivilent to A_SetProperty?
- XutaWoo
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Re: [WIP] GZDoom - Tower of Babel
[wiki]SetActorProperty[/wiki]?
Re: [WIP] GZDoom - Tower of Babel
I mean with all of the extended variables that hasn't been exposed yet.
- Ryan Cordell
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Re: [WIP] GZDoom - Tower of Babel
There'll be plans, maybe.
As of the time of writing, A_SetProperty supports these following properties:
As of the time of writing, A_SetProperty supports these following properties:
- Health
- Radius
- Height
- Speed
- Damage
- Gravity
- MinMissileChance
- MeleeRange
- MaxTargetRange
- MeleeThreshold
- PushFactor
- MaxDropOffHeight
- MaxStepHeight
- FloatSpeed
- ReactionTime
- PainChance (sans damagetype)
- DOOMERO-21
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Re: [WIP] GZDoom - Tower of Babel
great! i want my umk3 for your gzdoom!!
- Hellser
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Re: [WIP] GZDoom - Tower of Babel
Maybe we should call this BZDooM? (Babel ZDooM)
Outside of that, can't wait to get a hand on your copy so I can try some of the things out.
Outside of that, can't wait to get a hand on your copy so I can try some of the things out.
- Ryan Cordell
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Re: [WIP] GZDoom - Tower of Babel
Has anybody seen my marbles?
I must've dropped them at the Tower of Babel.
If certain properties don't work well, then I'll have to split A_SetProperty into various types (A_SetPropertyInt, etc.).
I must've dropped them at the Tower of Babel.
If certain properties don't work well, then I'll have to split A_SetProperty into various types (A_SetPropertyInt, etc.).