Aliens Doom TC: Special Edition

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Re: Aliens Doom TC: Special Edition

Postby Tragos » Tue Mar 29, 2011 9:18 pm

Aliens Trilogy looked pretty awful on PC compared to it's playstation counterpart. Nice job on the cleanup. I didn't say anything because I assumed it would be cleaned up and I was right. :D
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Re: Aliens Doom TC: Special Edition

Postby Virtue » Wed Mar 30, 2011 10:39 am

wow sweet! I should probiby add them in :)
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Re: Aliens Doom TC: Special Edition

Postby .+:icytux:+. » Wed Mar 30, 2011 12:10 pm

Never actually played through the original Aliens TC, just took a quick peek at the first level then quit. But i did play through all of this. And i must say wow this is one helluva good wad! I just LOVE fast melee monsters, and hate to dodge millions of projectiles :P . This was like the best example of that made for doom. Many of the maps were really genious for being a wad that was made at its time. The Decorated versions of the monsters worked really well too. I did run out of ammo really often, and ran out of them again and again AND AGAIN AND AGAIN after each "give ammo" cheat on HMP.

You should fix the sky though, its just nasty.

I enjoyed it a lot, I don't really know what all you changed and stuff, but it seems like the monsters had pretty good behaviour and stuff. You probably did a good job :P
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Re: Aliens Doom TC: Special Edition

Postby Virtue » Wed Mar 30, 2011 6:28 pm

ammo is supposed to be scarce but you shouldnt have ran out of ammo....E2M3 you're supposed to shut the doors and conserve a lot of ammo, the rest there should be a fair amount to ge you through the level. Sometimes you dont have to take the direct route, thats what i loved about the original level design, he really made the maps unique and when you got a key it opened the map up exponentially
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Re: Aliens Doom TC: Special Edition

Postby Raz » Thu Mar 31, 2011 7:23 am

Good lord, this is excellent, about 10x more difficult and terrifying than the original. I can only play it in short bursts otherwise I feel like I'm going to have a nervous breakdown. I disagree with most of the people here in that I think it's better without the speech, I always thought that was a bit cheesey and the sense of isolation is stronger now. You should probably put the "WE ARE LEAAAAVINNNNG!" sample back on the map screen though, that was great.

I've uploaded a music wad I used with the original with a few tracks from the first two films on it here: http://www.sendspace.com/file/bpywof which you might be able to make some use of. It isn't TOO massive at 35mb. And there's some AVP2 textures already converted for doom here http://www.doomworld.com/afterglow/textures.shtml

Really though I agree with Sodaholic, with the ambient sounds it doesn't need any.

Also I lolled when I selected the fist and Ripley's delicate arms were replaced with the Doomguy's big hairy ones
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Re: Aliens Doom TC: Special Edition

Postby DrDoctor » Mon Apr 04, 2011 9:27 pm

Some time ago I contemplated remaking the drone sprites to for a Realm667 submission, I did make some sprites but lost interest over time.

dronedraft.png


If you want, I could finish them and let you use them in your mod. Once the full sheet is done I could also edit them into the warrior type.I might consider remaking the queen, but I'd have to base the sprites off a Revoltech figure that I have since the model used for the current sprites are totally inaccurate (I'm assuming they they were based on the old Kenner toy)
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Re: Aliens Doom TC: Special Edition

Postby Tragos » Mon Apr 04, 2011 9:32 pm

Please finish that alien! It's absolutely gorgeous.
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Re: Aliens Doom TC: Special Edition

Postby Virtue » Tue Apr 05, 2011 10:02 am

that is a NICE spritesheet!
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Re: Aliens Doom TC: Special Edition

Postby Cyanosis » Tue Apr 05, 2011 10:13 am

Cool Xenomorph!
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Re: Aliens Doom TC: Special Edition

Postby Xim » Tue Apr 05, 2011 11:03 am

Yeah, that'd be awesome to see completed.
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Re: Aliens Doom TC: Special Edition

Postby Virtue » Tue Apr 05, 2011 1:52 pm

ok, Im currently in the proccess of Rev 02 of this mod, gone is the aweful sky and clouds, ive added a proper LV426 BG, im fixing a few bugs as well, as for textures....should I replace them all with AvP ones? what are peoples feelings on this? is it right to change a fundemental design aspect like textures?

EDIT: Also uploaded a music wad, using the Aliens soundtack

http://www.sendspace.com/file/96lulu
Last edited by Virtue on Tue Apr 05, 2011 2:19 pm, edited 1 time in total.
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Re: Aliens Doom TC: Special Edition

Postby Nash » Tue Apr 05, 2011 2:07 pm

I think it's fine to use the AVP textures... I've always thought that Doom textures kinda broke the immersion a little, even in the original TC.

Also... speech? :P
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Re: Aliens Doom TC: Special Edition

Postby Naitguolf » Tue Apr 05, 2011 2:10 pm

Yes please!!! :D

And DrDoctor.... ¡finish those sprites! Amazing work :)
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Re: Aliens Doom TC: Special Edition

Postby Virtue » Tue Apr 05, 2011 2:19 pm

added a new soundtrack wad!
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Re: Aliens Doom TC: Special Edition

Postby Sodaholic » Tue Apr 05, 2011 2:56 pm

Can I request that the mapinfo is modified so that episode 1 and 4 don't appear in the list? I think that would be a good idea so no Doom episodes are there. (after all, this is an TC)

Do you think that the speech could be implemented as an optional wad? Just have the objects in the regular maps, but have them play blank sounds, and the extra wad would replace the blank sounds with dialogue?
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