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Re: Aliens Doom TC: Special Edition

PostPosted: Mon Mar 14, 2011 4:41 pm
by Virtue
i could mine the AvP textures, that would make it look official lol

Re: Aliens Doom TC: Special Edition

PostPosted: Mon Mar 14, 2011 6:23 pm
by scalliano
Ace! This is something I've wanted to do myself for ages - I've already got this working with my personal James Horner WAD that I use with the original ;)

Really liking the changes so far, but the speech would be nice.

Keep it up!

Re: Aliens Doom TC: Special Edition

PostPosted: Tue Mar 15, 2011 12:21 pm
by KingShinra
Ben2k9 wrote:I wanted to keep the feel of the original mod...Also, about the speech....it really annoyed the hell out of me! besides, most of the characters are dead in the film by the time you play through the later levels, I wanted to give the feel of it was the aftermath of LV-426


But for others, it may be what they fondly remembered.

See if you can update the speech in that game. What's annoying to one, is a reason for living to another.

Re: Aliens Doom TC: Special Edition

PostPosted: Tue Mar 22, 2011 2:32 pm
by Sodaholic
Regarding music, perhaps it shouldn't have any? The ambiances would be enough, and would fit the atmosphere better. AvP has no music, and only ambiances, so it could probably work out.

Re: Aliens Doom TC: Special Edition

PostPosted: Tue Mar 22, 2011 3:23 pm
by Cyanosis
Dark ambiance? Hell yes.

Re: Aliens Doom TC: Special Edition

PostPosted: Tue Mar 22, 2011 9:08 pm
by Virtue
Sodaholic wrote:Regarding music, perhaps it shouldn't have any? The ambiances would be enough, and would fit the atmosphere better. AvP has no music, and only ambiances, so it could probably work out.

Avp (1999) does have music.

Re: Aliens Doom TC: Special Edition

PostPosted: Tue Mar 22, 2011 9:59 pm
by Sodaholic
I was talking about the 1994 jaguar one. Still, doesn't lack of music sound like a good idea? (just play it with the music off, it works quite well)

Re: Aliens Doom TC: Special Edition

PostPosted: Wed Mar 23, 2011 12:06 pm
by Virtue
I was going to include music from the film and the 1999 avp game but it bumped the filesize up considerably, maybe i should release a music pack?

Re: Aliens Doom TC: Special Edition

PostPosted: Wed Mar 23, 2011 1:07 pm
by Nash
I miss the speech. It's one of the many things that made the TC really stand out for me, back then. IMO.

Re: Aliens Doom TC: Special Edition

PostPosted: Wed Mar 23, 2011 1:10 pm
by Enjay
Agreed. The speech for me is important enough to make or break this edit and, IMO, not having it does break it.

Re: Aliens Doom TC: Special Edition

PostPosted: Wed Mar 23, 2011 4:18 pm
by Naitguolf
Me too. Please, let the speech back!

Re: Aliens Doom TC: Special Edition

PostPosted: Wed Mar 23, 2011 6:13 pm
by Virtue
interesting....people at Doomworld havnt commented on the lack of speech at all.

Re: Aliens Doom TC: Special Edition

PostPosted: Wed Mar 23, 2011 7:47 pm
by SamVision
The sentry kills the player, PLZ fix

Re: Aliens Doom TC: Special Edition

PostPosted: Sat Mar 26, 2011 8:22 pm
by Tragos
Wow this is interesting. My own project started off as a tweaked version of this very same TC. I edited the Marines and Aliens to be more balanced and changed how the Xenomorphs attacked the player. I also went in and fixed a bunch of alignment issues, though it may not look so good anymore this really was top of the line in the early 90's. Shortly after I tweaked the first map slightly for multiplayer I came up with the idea of AVM. However it wasn't until I fully re-discovered Aliens Online that I seriously started developing the idea further... Are those weapon sprites from Aliens Trilogy? They look pretty good!

Any project set within the "Aliens theme" has got my vote of confidence. Keep it up! I can send you all the textures from AVP1 if you want them. Though seriously lack detail in more than one area.

Re: Aliens Doom TC: Special Edition

PostPosted: Tue Mar 29, 2011 8:14 pm
by DrDoctor
One thing I want to address (and I'm surprised no one has brought this up) is that the shotgun looks REALLY ugly. I know that's not Bens fault but still it should be addressed, so here's a cleaned up spritesheet I whipped up today.
atshot.png

-removed most of the ugly speckling
-removed black outlining around the hands and muzzle flash
-added a woodgrain texture to the stock.

And here's a alternate version that adds a matte texture to the receiver.
atshotalt.png


It's not perfect, but it's better than what is used in the wad right now.

As for the other weapons:
-The pistol also needs some clean up (not as much as the shotgun needed) and the gun in the reloading frame needs detailing.
-The other weapons look fine they just need the black outline removed from the hands.