mumblemumble wrote:Valherran wrote:Since when did the cap get altered to get more than 200 from a sphere in Deathmatch? O.o
Not the spheres, the tiny 2+ armor and health bonuses (the helmets and blue bottles respectively.).
They can infinitely stack past 200 health / armor, and this is in any mode. And some matches in maps with "max armor / max health" bonus can amplify this even more, by upping the standard max health anyway, making health packs, armor, and spheres more effective.
I have never had a problem, I actually like them how they are. If this is a problem in PvP, then you need to not let your enemy have time to gather that much. In single player, I have a hard time staying above 100 on the highest difficulties, and those bonus' don't really make much of a difference in the matter, but they sure help.