Page 443 of 452

Re: Brütal Doom v0.18

PostPosted: Thu Sep 12, 2013 9:47 pm
by terminator44
mumblemumble wrote:
terminator44 wrote:Not sure if anyone else caught this, but pressing the reload button for the assault rifle removes a bullet if you already have a full magazine.

Don't take it the wrong way, but I did catch that and plenty others, it just got buried under several pages of bickering. Oh well. Its on page 343, its the giant wall of text =P Theres also an interesting observation I made on the 5th post of 441.

Yeah, but that was before the most recent test version, so it still hasn't been addressed yet apparently.

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 1:53 am
by mumblemumble
But wasn't the last POSTED one brutalv19test8372? That was the one I reported. If there's a more recent one could someone link it to me / pm me it? After all I've been kind of taking it upon myself to test a bunch of stuff out, looking for glitches / unfinished bits.

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 5:20 am
by aoshiryaev
Rowsol wrote:Bug Report: Shooting a fatso while he's knee deep in lava with the plasma rifle causes him to shift up and down. I'm assuming it's a conflict with any explosion damage and water.

Who's a fatso?

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 5:28 am
by Captain J
a 'Mancubus', Duh. if you don't belive me, open gzdoom.pk3 or zdoom.pk3 with slade or slumped and search the ACTOR called fatso if you know what i mean.

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 5:37 am
by Ghostbreed
Not necessary to "duh" him. I played Doom for my whole life and just recently learned from the wiki that Mancubus has a second name.

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 5:52 am
by Marrub
Ghostbreed wrote:Not necessary to "duh" him. I played Doom for my whole life and just recently learned from the wiki that Mancubus has a second name.

The Baron of Hell is also called a Bruiser (Brother).
The More You Know .-~

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 5:58 am
by aoshiryaev
Knew the bruiser thing, but not fatso. No grounds for distrust here, I believe.
Anyway, I updated my buglist. Not that anyone cared :cry:
viewtopic.php?f=19&t=28920&p=706321#p706321

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 7:47 am
by Captain J
Ghostbreed wrote:Not necessary to "duh" him. I played Doom for my whole life and just recently learned from the wiki that Mancubus has a second name.
if he is an editor, he should be know it easily. otherwise, i'm not pretty prideful.

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 9:45 am
by terminator44
mumblemumble wrote:But wasn't the last POSTED one brutalv19test8372? That was the one I reported. If there's a more recent one could someone link it to me / pm me it? After all I've been kind of taking it upon myself to test a bunch of stuff out, looking for glitches / unfinished bits.

Yes, but I think Sgt. Mark IV made some changes since then. His post giving the link to the one I have came much later than p. 343 and the file information says the .pk3 was last modified on the 6th: viewtopic.php?f=19&t=28920&p=708394#p708394

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 10:06 am
by Ghostbreed
Marrub wrote:
Ghostbreed wrote:Not necessary to "duh" him. I played Doom for my whole life and just recently learned from the wiki that Mancubus has a second name.

The Baron of Hell is also called a Bruiser (Brother).
The More You Know .-~

Indeed. Because I didn't know about the Bruiser thing until now either :p

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 10:14 am
by born v12
release of V19 on this week or on next week?
P.S. sorry for my bad english.

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 10:51 am
by Armaetus
Something to do with the A_Pain call for the player maybe?

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 1:43 pm
by Average
I have a small request. It's not bug related so I presume this'll get buried but I thought I'd ask anyway...

Is it possible to revert back to the old Armour sprite? The new one is pretty enough but I don't think it fits stylistically. All the other sprites are 'face on' but the new armour is at an angle. It looks passable in-game but on the full screen HUD in GZDoom it looks odd beside the other sprites...

Thanks for reading. :)

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 2:27 pm
by Ghostbreed
You can remove each armor sprite by browsing the pk3 with either SLADE3 or 7-zip :)

Re: Brütal Doom v0.18

PostPosted: Fri Sep 13, 2013 5:01 pm
by mumblemumble
aoshiryaev wrote:Knew the bruiser thing, but not fatso. No grounds for distrust here, I believe.
Anyway, I updated my buglist. Not that anyone cared :cry:
viewtopic.php?f=19&t=28920&p=706321#p706321

I appreciate it, but I notice a few repeat / are resolved. for instance the revenants are POSSIBLE to SSG headshot (gotta aim really high, its just a bitch), hellknight heads are impossible to hit from ground with ssg (but doable with above them, oddly) And all large demons (anything bigger than a revenant) Is able to resist headshots from MDK bullets(mancubus dies in 1 bodyshot, but can take 3 headshots...) Also the headshot hitbox for the spider master mind seems strangely placed.

I do appreciate it though, especially since all of the lists got buried under 10 pages of off topic.