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Re: Brütal Doom v0.18

Posted: Wed Sep 11, 2013 9:14 pm
by Quadruplesword
Since my bug report got "buried"...

Doing the left-right-kick combo with the fists causes your next punch to always be the sweeping punch from left-right-left, even if you switch weapons. Not sure if that was intended. Also, the plasma rifle's reload is a lot more manageable in the latest test version, though I wouldn't mind if it reloaded just a little bit faster.

Re: Brütal Doom v0.18

Posted: Wed Sep 11, 2013 10:00 pm
by mumblemumble
I wouldn't mind such a high reload wait for the plasma if only the flamer used 2 ammo units instead of 3. Having it at 3 ammo used per line of flames makes it almost useless if you have a bfg, due to the ammo consumption rate compared to your average damage output per plasma unit. The only situations I can think of where its more efficient is being without a bfg, or needing to take out up close guys from 360 degrees around you in a quick fashion : Which rarely happens unless you get really dickish maps.

I'm just hoping everything will be wrapped up nicely with this final version, getting the brutal skulltag weapons working, getting all the marine corpses to have the right multi-color effect, and hopefully keeping the melee from having the auto correct aim, since it tends to completely screw over the combo system. Seriously as much as I love the new melee combos, I just DESPISE how that mechanic of having my aim centering on the target I strike completely destroying some of my attacks by taking the aim out of my control.

As for buried bug reports, I hope mark looks back on the pages for them cause I had a MASSIVE one on the last snapshot he posted.

Re: Brütal Doom v0.18

Posted: Wed Sep 11, 2013 10:56 pm
by Rowsol
Bug Report: Shooting a fatso while he's knee deep in lava with the plasma rifle causes him to shift up and down. I'm assuming it's a conflict with any explosion damage and water.

Re: Brütal Doom v0.18

Posted: Thu Sep 12, 2013 1:14 am
by NantoCodd
Can anyone list the fist combo?

Re: Brütal Doom v0.18

Posted: Thu Sep 12, 2013 1:20 am
by mumblemumble
NantoCodd wrote:Can anyone list the fist combo?
Its mostly about timing, but its usually just 3-4 hit combos. left right left gives 2 jabs and a hook, right, then a slow left gives a hard jab and a hook, and you can often time throw a kick at the end too, which does a different than normal kick. Just mess around with it, and remember the hook can hit multiple guys (works amazing for a berserk head-shot swing). Only thing I hate is how the melee aim auto corrects akin the chainsaw, it makes doing karate like combos that hit multiple guys an absolute PAIN to pull off, and it completely throws off your natural aiming motor control. Really limits the capabilities of the combos that way.

Also, keep in mind that combos can stun more effectively, so taking out a single mancubus is definitely doable assuming you strike before he fires.

Re: Brütal Doom v0.18

Posted: Thu Sep 12, 2013 1:37 am
by NantoCodd
Thank you!

Re: Brütal Doom v0.18

Posted: Thu Sep 12, 2013 7:35 am
by born v12
Sarge, please fix graphic bug in terrain.wad for tnt evilution, remove iron sight sprite shotgun from v16 test 1 or return shotgun sprite from v16 test 3, and added brightmaps with zombie voices from v16

Re: Brütal Doom v0.18

Posted: Thu Sep 12, 2013 2:13 pm
by Quadruplesword
Sarge, please fix graphic bug in terrain.wad for tnt evilution, removed iron sight sprite shotgun from v16 test 1 or return shotgun sprite from v16 test 3, and added brightmaps with zombie voices from v16
You can get the v16 zombie voices as an optional mutator. Look for Brutal Doom mutators on Sarge's moddb page.

Re: Brütal Doom v0.18

Posted: Thu Sep 12, 2013 3:23 pm
by Biosyn
Anybody know the latest version of Brutal doom that works with Doomseeker/Skulltag? I tried version 19test3 but it crashed. The only latest version I know of right now is 18a.

Re: Brütal Doom v0.18

Posted: Thu Sep 12, 2013 3:30 pm
by Lance
Biosyn wrote:Anybody know the latest version of Brutal doom that works with Doomseeker/Skulltag? I tried version 19test3 but it crashed. The only latest version I know of right now is 18a.
Skulltag is dead, use Zandronum.

Re: Brütal Doom v0.18

Posted: Thu Sep 12, 2013 4:00 pm
by Biosyn
God dammit. I meant to write zandronum. Skulltag just lingered in my mind for some reason. Anyway, the crash happens via zan. Confirmation on latest workable bd version?

Re: Brütal Doom v0.18

Posted: Thu Sep 12, 2013 4:04 pm
by Ghostbreed
Skulltag sounds cooler.

Re: Brütal Doom v0.18

Posted: Thu Sep 12, 2013 5:46 pm
by terminator44
Not sure if anyone else caught this, but pressing the reload button for the assault rifle removes a bullet if you already have a full magazine.

Re: Brütal Doom v0.18

Posted: Thu Sep 12, 2013 8:33 pm
by mumblemumble
terminator44 wrote:Not sure if anyone else caught this, but pressing the reload button for the assault rifle removes a bullet if you already have a full magazine.
Don't take it the wrong way, but I did catch that and plenty others, it just got buried under several pages of bickering. Oh well. Its on page 343, its the giant wall of text =P Theres also an interesting observation I made on the 5th post of 441.
Biosyn wrote:Anybody know the latest version of Brutal doom that works with Doomseeker/Skulltag? I tried version 19test3 but it crashed. The only latest version I know of right now is 18a.
Yes, latest version works just fine for multiplayer zandronum, besides the glitches which are present anyway. Several pages back he posted a link to a test version, but idk if it is still there.

Re: Brütal Doom v0.18

Posted: Thu Sep 12, 2013 8:46 pm
by Quadruplesword
Also noticed in the latest test version that doomguy sometimes makes a double pain sound effect when he gets hit.