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Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Feb 07, 2013 8:42 pm
by Mike12
Sergeant_Mark_IV wrote:
Mike12 wrote:'Doh, gonna miss the old plasma deaths i did. But at least I won't have to draw any more, I suppose.
No. This is just for the zombies and imps. For the big monsters I will keep it.
Oh okay, sweet. I'll get around to the rest of them then. Speaking of which, I still have the plasma death for the pinkie demon on my HD.

edit: assuming I can find the damn thing...

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Feb 07, 2013 8:45 pm
by Sergeant_Mark_IV
Kinsie wrote:you goddamn sociopath.
You openly said that you would like to see me DEAD because of an internet joke, and I am the sociopath? huh?
As I said, let's stop with this. I don't think that another thread clean up is necessary at this point.

(Also warned because perpetuating an argument is just as bad as starting one.)

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Feb 07, 2013 8:52 pm
by -Ghost-
It's better to just ignore them, Sgt. Don't let it shit the thread up.

Anyway, are there any plans to bring back individual pickups sounds and such? It was a little touch, but I miss it from the earliest versions of BD. I'd do it myself, but I don't really know how. :P

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Feb 07, 2013 8:52 pm
by wildweasel
I do not want to have to clean this thread again, god damn it.

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Feb 07, 2013 8:55 pm
by esselfortium
Why are you taking on-topic discussion about the project out of the thread and sweeping it under the rug into the auto-prune subforum, if I may ask?

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Feb 07, 2013 8:59 pm
by wildweasel
I'd rather the discussion be about the actual mod itself and not continuing an argument about one comment line, alright? The warns have been issued and I am sick to death of it already.

(Might I add, you're not helping things either by whining about it here.)

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Feb 07, 2013 9:03 pm
by Mike12
Mike12 wrote:
Sergeant_Mark_IV wrote:
Mike12 wrote:'Doh, gonna miss the old plasma deaths i did. But at least I won't have to draw any more, I suppose.
No. This is just for the zombies and imps. For the big monsters I will keep it.
Oh okay, sweet. I'll get around to the rest of them then. Speaking of which, I still have the plasma death for the pinkie demon on my HD.

edit: assuming I can find the damn thing...
Ah, here it is, assuming it's still of any use:
Image

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Feb 07, 2013 9:56 pm
by doom_is_great
Hmm...I prefer the older plasma deaths honestly. These ones seem less realistic to me. The other ones look better.

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Fri Feb 08, 2013 2:08 am
by Matt
Sergeant_Mark_IV wrote:For V18, I'm thinking about changing the plasma deaths. These ones are not just more realistic, but also requires less GPU processing since much less smoke is spawned, and will be better for people using old computers. The old ones will still be used in Ultimate Brutal Arsenal as death animations for some heavy plasma weapons.
As I've just mentioned on Youtube and Facebook, I am quite in favour of this... the old plasma death gibs always felt kind of weightless to me. (so on that note I'd actually rather see this on the big monsters too)

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Fri Feb 08, 2013 6:06 am
by Valherran
Vaecrius wrote:
Sergeant_Mark_IV wrote:For V18, I'm thinking about changing the plasma deaths. These ones are not just more realistic, but also requires less GPU processing since much less smoke is spawned, and will be better for people using old computers. The old ones will still be used in Ultimate Brutal Arsenal as death animations for some heavy plasma weapons.
As I've just mentioned on Youtube and Facebook, I am quite in favour of this... the old plasma death gibs always felt kind of weightless to me. (so on that note I'd actually rather see this on the big monsters too)
About the Brutal Arsenal... Is that being worked on next after the V0.18 release?

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Fri Feb 08, 2013 6:37 am
by Mike12
Vaecrius wrote:
Sergeant_Mark_IV wrote:For V18, I'm thinking about changing the plasma deaths. These ones are not just more realistic, but also requires less GPU processing since much less smoke is spawned, and will be better for people using old computers. The old ones will still be used in Ultimate Brutal Arsenal as death animations for some heavy plasma weapons.
As I've just mentioned on Youtube and Facebook, I am quite in favour of this... the old plasma death gibs always felt kind of weightless to me. (so on that note I'd actually rather see this on the big monsters too)
I'm actually hoping to work on some messier/more unique plasma death animations for the bigger monsters to make them a bit 'heavier'. Having the high-tier monsters gib like the low-level ones would be a little odd, i imagine.

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Fri Feb 08, 2013 7:10 am
by grindfish
Regarding large enemy gibs, the cyber demon definitely needs more chunks for his standard explosive death. Bits of arm, robo leg, a head you can pick up and sing to, that sort of thing,..

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Fri Feb 08, 2013 3:20 pm
by doom_is_great
I prefer the old plasma deaths actually. It was cool to mow down an entire mob of zombies with the plasma gun and have them be reduced to lumps of coal. Make this a mutator please so everyone can be happy.

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Fri Feb 08, 2013 3:23 pm
by doom_is_great
grindfish wrote:Regarding large enemy gibs, the cyber demon definitely needs more chunks for his standard explosive death. Bits of arm, robo leg, a head you can pick up and sing to, that sort of thing,..
Yeah definately. The spider mastermind's death is just right. IIRC there are lots of gibs left over after the spider mastermind explodes. The cyberdemon should leave more gibs behind after he explodes.

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Sat Feb 09, 2013 1:54 am
by grindfish
is there any possibility you could make a mutator that stops removal of sprites/decals, ie all the blood and bullet holes and gibs and what not? Basically a complete opposite of the janitor mutator? Would love to see just how far i could push my computer with ridiculous gore piles....