Page 288 of 452

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Wed Jan 23, 2013 12:19 am
by doom_is_great
Man, how does this guy do it? What would also be cool is maybe for an alternate pissed off attack, the cybie could run and charge at you and try to stomp you to death. It would be frickin' scary to have a cyberdemon charging at you. :shock:

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Wed Jan 23, 2013 2:15 am
by Captain J
i was so surprised when i was looking that.
now i'm wating for spider mastermind gets rage.
and here's my opinion;
Spoiler:

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Wed Jan 23, 2013 9:30 am
by PaskaTykki
Nice. :mrgreen: Sometime that can be usefull too. If you want some room clear fast. Just show middle finger to Cyberdemon and room is soon dead monsters. :mrgreen:

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Wed Jan 23, 2013 9:47 am
by Armaetus
I could imagine flipping the spiderdemon off will increase her guns' ROF too.

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Wed Jan 23, 2013 12:29 pm
by Ghostbreed
Spidey is mad already with that upgraded gun of her xD

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Wed Jan 23, 2013 1:17 pm
by Pandut
Mr. Chris wrote:I could imagine flipping the spiderdemon off will increase her guns' ROF too.
Or with those cybernetic legs of hers, she could probably jump right at you, kicking like a pissed-off bull. Man that'd be... scary :shock:.

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Wed Jan 23, 2013 1:46 pm
by PaskaTykki
If Spidermastermind only increase ROf, when show middle finger. It will bit boring. Some special attack would be nice.

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Jan 24, 2013 1:53 am
by Matt
I'd rather deal with a charging spiderdemon than that damn explosion gun anytime.

Now charging and firing...

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Jan 24, 2013 5:03 am
by Valherran
I can imagine flipping off a whole room of chaingunners. XD

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Jan 24, 2013 10:09 am
by Matt
A horrible thought: two players taunt-rage-locking a group of enemies while a third shoots them all to death with impunity.

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Jan 24, 2013 11:03 am
by Quadruplesword
I don't know if this is a bug, but there is a minor annoyance when using the minigun on imps. If one is leaping at you as you wind up your minigun, he'll do a weird "double dodge" where he dodges the minigun in mid-leap. It's hard to describe and I have no way to record footage of it, but it does happen and it can be rather annoying, especially against groups of imps.

Also, Mark, why did you never tell me the chainsaw was so good for fighting imps :x . Just kidding, but chainsawing imps in half has become my new pastime :twisted: .

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Jan 24, 2013 11:09 am
by SyntherAugustus
A horrible thought: two players taunt-rage-locking a group of enemies while a third shoots them all to death with impunity.
Would be great for aggro control.

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Thu Jan 24, 2013 8:32 pm
by Valherran
blackfish wrote:
A horrible thought: two players taunt-rage-locking a group of enemies while a third shoots them all to death with impunity.
Would be great for aggro control.
It would only work once, and will only work again once the effect wears off.

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Fri Jan 25, 2013 11:12 am
by Quadruplesword
I found a bug in the v18 test version. When trees get set on fire by a mancubus, they make this weird popping sound instead of the normal crackling sound.

Re: Brütal Doom v0.17: Brutal Halloween Edition

Posted: Fri Jan 25, 2013 5:09 pm
by Ghostbreed
Quadruplesword wrote:I found a bug in the v18 test version. When trees get set on fire by a mancubus, they make this weird popping sound instead of the normal crackling sound.
Yup, this is quite old tbh but you're not alone at least.

Oh hey, the latest SVN fixed the switching from Plasma Rifle to other weapons! :D