SVNs for skulltag? that exist?-Ghost- wrote:Do I need an SVN skulltag version?
Brütal Doom v0.18
Re: Brütal Doom v0.15a Hotfix
Re: Brütal Doom v0.15a Hotfix
Yeah I'm not sure what's causing the error messages at the end.
- insightguy
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Re: Brütal Doom v0.15a Hotfix
Why s there a centaur baron fatality in the v15file?
Re: Brütal Doom v0.15a Hotfix
Now that you mention it, yeah, I think it has been toned down.Marnetmar wrote:Also, why the cake has the gore been so toned down, what the hell happened here?
Same here.Mr. Chris wrote:I prefer sticking with the original Doom monster noises, thank you.
Re: Brütal Doom v0.15a Hotfix
Beautiful work Mike12!Mike12 wrote:Well, since it's being delayed anyways, here's these again in case you get the time to fit any of them in:
Re: Brütal Doom v0.15a Hotfix
I'm still awaiting an explanation as to why the gore has been toned down so much.
- Armaetus
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Re: Brütal Doom v0.15a Hotfix
I'll post my thoughts on the changes on 0.16 test1 later.
My thoughts:
-The replacement sounds....please remove them, it does remove the charm of what the original sounds gave.
-I don't really like the bloodied revenant, it looks silly.
-Why do shotgunners still give only 2 shells per shotgun when killed? This puts the player at a disadvantage when playing maps where ammo is tight and has to rely on monster drops.
-You can STILL get stuck on a charred mancubus corpse, only way to get unstuck is using the noclip code.
-Shotgun zoom seems pointless to me, as does the replacement sound effects for the super shotgun.
My thoughts:
-The replacement sounds....please remove them, it does remove the charm of what the original sounds gave.
-I don't really like the bloodied revenant, it looks silly.
-Why do shotgunners still give only 2 shells per shotgun when killed? This puts the player at a disadvantage when playing maps where ammo is tight and has to rely on monster drops.
-You can STILL get stuck on a charred mancubus corpse, only way to get unstuck is using the noclip code.
-Shotgun zoom seems pointless to me, as does the replacement sound effects for the super shotgun.
Last edited by Armaetus on Fri Mar 30, 2012 3:41 pm, edited 7 times in total.
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Re: Brütal Doom v0.15a Hotfix
RV-007 wrote:I think the pistol requesters (will/really) want a short-ranged sniper-like pistol (this is a fictional weapon) so I remade the edit for a unusually accurate pistol. The pistol works quite well on short ranged head shots, especially for the zombiemen and shotgunguys. I think this modification of a pistol leetly suits the Beretta M92_FS and should satisfy/gratify (most) pistol requesters. Note that this modification is not the normal Doom pistol.Zombieguy wrote:I hope.Sergeant_Mark_IV wrote: Ok, if you are happy now with your pistol and mp-40, it means that we will never need to talk about pistols again, right?
http://dl.dropbox.com/u/3531217/zdoomfo ... 4_edit.pk3
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How about making the player ocassionally drop the current weapon if in pain state? That way, the player will have to improvise for certain situations than to rely on tactics or styles.
Yeah.. really suits Brutal DOOM. The reload message is offensive... even though I'm white and Jewish... I don't like racists making fun of Black people... racists....
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: Brütal Doom v0.15a Hotfix
Well, the reloading message is pretty racist, and it spams the command box with blank messages for no apparent reason.
...and just kill that damn pistol for once and for all, please. Before more flamewars begin.
...and just kill that damn pistol for once and for all, please. Before more flamewars begin.
Re: Brütal Doom v0.15a Hotfix
also, why the revenant rockets are gone?
Re: Brütal Doom v0.15a Hotfix
Actually, this. Not just the Doom 3 sounds, ANY new sounds that were added since 0.15a. Just...remove them.Mr. Chris wrote:I'll post my thoughts on the changes on 0.16 test1 later.
My thoughts:
-The replacement sounds....please remove them, it does remove the charm of what the original sounds gave.
Re: Brütal Doom v0.15a Hotfix
I think it was tone down due to massive slow down.Marnetmar wrote:I'm still awaiting an explanation as to why the gore has been toned down so much.
Anyway, I have a question.
Why is it that the gunfire and other sounds abruptly stop.
Last edited by SladeEXE on Fri Mar 30, 2012 3:17 pm, edited 2 times in total.
Re: Brütal Doom v0.15a Hotfix
Screw that. I doubt it makes a huge difference anyway. :/SladeEXE wrote:I think it was tone down due to massive slow down.
Re: Brütal Doom v0.15a Hotfix
Yeah, you really shouldn't make the mod less fun because a few people can't run it.
- wildweasel
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Re: Brütal Doom v0.15a Hotfix
So blood = fun, these days?Marnetmar wrote:Yeah, you really shouldn't make the mod less fun because a few people can't run it.