Yeah, but that was before the most recent test version, so it still hasn't been addressed yet apparently.mumblemumble wrote:Don't take it the wrong way, but I did catch that and plenty others, it just got buried under several pages of bickering. Oh well. Its on page 343, its the giant wall of text =P Theres also an interesting observation I made on the 5th post of 441.terminator44 wrote:Not sure if anyone else caught this, but pressing the reload button for the assault rifle removes a bullet if you already have a full magazine.
Brütal Doom v0.18
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Re: Brütal Doom v0.18
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Re: Brütal Doom v0.18
But wasn't the last POSTED one brutalv19test8372? That was the one I reported. If there's a more recent one could someone link it to me / pm me it? After all I've been kind of taking it upon myself to test a bunch of stuff out, looking for glitches / unfinished bits.
- aoshiryaev
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Re: Brütal Doom v0.18
Who's a fatso?Rowsol wrote:Bug Report: Shooting a fatso while he's knee deep in lava with the plasma rifle causes him to shift up and down. I'm assuming it's a conflict with any explosion damage and water.
- Captain J
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Re: Brütal Doom v0.18
a 'Mancubus', Duh. if you don't belive me, open gzdoom.pk3 or zdoom.pk3 with slade or slumped and search the ACTOR called fatso if you know what i mean.
- Ghostbreed
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Re: Brütal Doom v0.18
Not necessary to "duh" him. I played Doom for my whole life and just recently learned from the wiki that Mancubus has a second name.
- Marrub
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Re: Brütal Doom v0.18
The Baron of Hell is also called a Bruiser (Brother).Ghostbreed wrote:Not necessary to "duh" him. I played Doom for my whole life and just recently learned from the wiki that Mancubus has a second name.
The More You Know .-~
- aoshiryaev
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Re: Brütal Doom v0.18
Knew the bruiser thing, but not fatso. No grounds for distrust here, I believe.
Anyway, I updated my buglist. Not that anyone cared
http://forum.zdoom.org/viewtopic.php?f= ... 21#p706321
Anyway, I updated my buglist. Not that anyone cared
http://forum.zdoom.org/viewtopic.php?f= ... 21#p706321
- Captain J
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Re: Brütal Doom v0.18
if he is an editor, he should be know it easily. otherwise, i'm not pretty prideful.Ghostbreed wrote:Not necessary to "duh" him. I played Doom for my whole life and just recently learned from the wiki that Mancubus has a second name.
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Re: Brütal Doom v0.18
Yes, but I think Sgt. Mark IV made some changes since then. His post giving the link to the one I have came much later than p. 343 and the file information says the .pk3 was last modified on the 6th: http://forum.zdoom.org/viewtopic.php?f= ... 94#p708394mumblemumble wrote:But wasn't the last POSTED one brutalv19test8372? That was the one I reported. If there's a more recent one could someone link it to me / pm me it? After all I've been kind of taking it upon myself to test a bunch of stuff out, looking for glitches / unfinished bits.
- Ghostbreed
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Re: Brütal Doom v0.18
Indeed. Because I didn't know about the Bruiser thing until now eitherMarrub wrote:The Baron of Hell is also called a Bruiser (Brother).Ghostbreed wrote:Not necessary to "duh" him. I played Doom for my whole life and just recently learned from the wiki that Mancubus has a second name.
The More You Know .-~
Re: Brütal Doom v0.18
release of V19 on this week or on next week?
P.S. sorry for my bad english.
P.S. sorry for my bad english.
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Re: Brütal Doom v0.18
Something to do with the A_Pain call for the player maybe?
Re: Brütal Doom v0.18
I have a small request. It's not bug related so I presume this'll get buried but I thought I'd ask anyway...
Is it possible to revert back to the old Armour sprite? The new one is pretty enough but I don't think it fits stylistically. All the other sprites are 'face on' but the new armour is at an angle. It looks passable in-game but on the full screen HUD in GZDoom it looks odd beside the other sprites...
Thanks for reading.
Is it possible to revert back to the old Armour sprite? The new one is pretty enough but I don't think it fits stylistically. All the other sprites are 'face on' but the new armour is at an angle. It looks passable in-game but on the full screen HUD in GZDoom it looks odd beside the other sprites...
Thanks for reading.
- Ghostbreed
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Re: Brütal Doom v0.18
You can remove each armor sprite by browsing the pk3 with either SLADE3 or 7-zip
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Re: Brütal Doom v0.18
I appreciate it, but I notice a few repeat / are resolved. for instance the revenants are POSSIBLE to SSG headshot (gotta aim really high, its just a bitch), hellknight heads are impossible to hit from ground with ssg (but doable with above them, oddly) And all large demons (anything bigger than a revenant) Is able to resist headshots from MDK bullets(mancubus dies in 1 bodyshot, but can take 3 headshots...) Also the headshot hitbox for the spider master mind seems strangely placed.aoshiryaev wrote:Knew the bruiser thing, but not fatso. No grounds for distrust here, I believe.
Anyway, I updated my buglist. Not that anyone cared
http://forum.zdoom.org/viewtopic.php?f= ... 21#p706321
I do appreciate it though, especially since all of the lists got buried under 10 pages of off topic.