Hello, I want to fix this quirk that is borrowed by the EasyMonsters mutator which removes imp pounce, but sometimes within the same range he attempts to melee me from a few feet away but doesn't toss a fireball. Anyone know how to correct this?
Code: Select all
States
{
Melee:
Melee2:
TNT1 D 0 A_SpawnItem("HeadshotTarget4", 0, 48,0)
TROO EF 4 A_FaceTarget
TNT1 A 0 A_TakeInventory("SKImp", 1)
TNT1 D 0 A_SpawnItem("HeadshotTarget4", 0, 48,0)
TROO G 4 A_CustomMissile("ImpAttack",10,0,0,0)
TNT1 D 0 A_SpawnItem("HeadshotTarget4", 0, 48,0)
TROO FE 4
Goto See
Missile:
TNT1 A 0 A_JumpIfCloser(30, "Melee")
TNT1 A 0 A_TakeInventory("SKImp", 1)
TNT1 D 0 A_SpawnItem("HeadshotTarget23", 0, 48,0)
TROO E 4 A_FaceTarget
TNT1 A 0 A_JumpIfCloser(170, "Melee")
TNT1 A 0 A_Playsound ("IMPCHARG")
TNT1 A 0 A_CustomMissile ("SmallFlameTrails", 35, 30, random (0, 40), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("ImBallGettingReady", 35, 30, random (0, 140), 2, random (0, 160))
TROO E 2 A_FaceTarget
TNT1 A 0 A_CustomMissile ("SmallFlameTrails", 35, 30, random (0, 40), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("ImBallGettingReady", 35, 30, random (0, 140), 2, random (0, 160))
TROO E 2 A_FaceTarget
TNT1 A 0 A_CustomMissile ("SmallFlameTrails", 35, 30, random (0, 40), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("ImBallGettingReady", 35, 30, random (0, 140), 2, random (0, 160))
TROO E 2 A_FaceTarget
TNT1 D 0 A_SpawnItem("HeadshotTarget23", 0, 48,0)
TNT1 A 0 A_CustomMissile ("SmallFlameTrails", 35, 30, random (0, 40), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("ImBallGettingReady", 35, 30, random (0, 140), 2, random (0, 160))
TROO E 2 A_FaceTarget
TNT1 A 0 A_CustomMissile ("SmallFlameTrails", 35, 30, random (0, 40), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("ImBallGettingReady", 35, 30, random (0, 140), 2, random (0, 160))
TROO E 2 A_FaceTarget
TNT1 A 0 A_CustomMissile ("SmallFlameTrails", 35, 30, random (0, 40), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("ImBallGettingReady", 35, 30, random (0, 140), 2, random (0, 160))
TROO F 2 A_FaceTarget
TNT1 D 0 A_SpawnItem("HeadshotTarget10", 0, 48,0)
TROO G 6 A_CustomMissile("FireBall_", 34, 0, 0, 0)
TROO F 4
Goto See
Also another thing, the CREDITS page still shows 0.12 (as of 0.17 version), so either with the new versions 1) drop the version number or 2) make sure it is the correct number each release.