Brütal Doom v0.18

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terminator44
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Re: Brütal Doom v0.18

Post by terminator44 »

mumblemumble wrote:
terminator44 wrote:Not sure if anyone else caught this, but pressing the reload button for the assault rifle removes a bullet if you already have a full magazine.
Don't take it the wrong way, but I did catch that and plenty others, it just got buried under several pages of bickering. Oh well. Its on page 343, its the giant wall of text =P Theres also an interesting observation I made on the 5th post of 441.
Yeah, but that was before the most recent test version, so it still hasn't been addressed yet apparently.
mumblemumble
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Re: Brütal Doom v0.18

Post by mumblemumble »

But wasn't the last POSTED one brutalv19test8372? That was the one I reported. If there's a more recent one could someone link it to me / pm me it? After all I've been kind of taking it upon myself to test a bunch of stuff out, looking for glitches / unfinished bits.
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aoshiryaev
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Re: Brütal Doom v0.18

Post by aoshiryaev »

Rowsol wrote:Bug Report: Shooting a fatso while he's knee deep in lava with the plasma rifle causes him to shift up and down. I'm assuming it's a conflict with any explosion damage and water.
Who's a fatso?
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Captain J
 
 
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Re: Brütal Doom v0.18

Post by Captain J »

a 'Mancubus', Duh. if you don't belive me, open gzdoom.pk3 or zdoom.pk3 with slade or slumped and search the ACTOR called fatso if you know what i mean.
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Ghostbreed
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Re: Brütal Doom v0.18

Post by Ghostbreed »

Not necessary to "duh" him. I played Doom for my whole life and just recently learned from the wiki that Mancubus has a second name.
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Marrub
 
 
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Re: Brütal Doom v0.18

Post by Marrub »

Ghostbreed wrote:Not necessary to "duh" him. I played Doom for my whole life and just recently learned from the wiki that Mancubus has a second name.
The Baron of Hell is also called a Bruiser (Brother).
The More You Know .-~
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aoshiryaev
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Re: Brütal Doom v0.18

Post by aoshiryaev »

Knew the bruiser thing, but not fatso. No grounds for distrust here, I believe.
Anyway, I updated my buglist. Not that anyone cared :cry:
http://forum.zdoom.org/viewtopic.php?f= ... 21#p706321
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Captain J
 
 
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Re: Brütal Doom v0.18

Post by Captain J »

Ghostbreed wrote:Not necessary to "duh" him. I played Doom for my whole life and just recently learned from the wiki that Mancubus has a second name.
if he is an editor, he should be know it easily. otherwise, i'm not pretty prideful.
terminator44
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Re: Brütal Doom v0.18

Post by terminator44 »

mumblemumble wrote:But wasn't the last POSTED one brutalv19test8372? That was the one I reported. If there's a more recent one could someone link it to me / pm me it? After all I've been kind of taking it upon myself to test a bunch of stuff out, looking for glitches / unfinished bits.
Yes, but I think Sgt. Mark IV made some changes since then. His post giving the link to the one I have came much later than p. 343 and the file information says the .pk3 was last modified on the 6th: http://forum.zdoom.org/viewtopic.php?f= ... 94#p708394
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Ghostbreed
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Re: Brütal Doom v0.18

Post by Ghostbreed »

Marrub wrote:
Ghostbreed wrote:Not necessary to "duh" him. I played Doom for my whole life and just recently learned from the wiki that Mancubus has a second name.
The Baron of Hell is also called a Bruiser (Brother).
The More You Know .-~
Indeed. Because I didn't know about the Bruiser thing until now either :p
born v12
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Re: Brütal Doom v0.18

Post by born v12 »

release of V19 on this week or on next week?
P.S. sorry for my bad english.
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Armaetus
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Re: Brütal Doom v0.18

Post by Armaetus »

Something to do with the A_Pain call for the player maybe?
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Average
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Re: Brütal Doom v0.18

Post by Average »

I have a small request. It's not bug related so I presume this'll get buried but I thought I'd ask anyway...

Is it possible to revert back to the old Armour sprite? The new one is pretty enough but I don't think it fits stylistically. All the other sprites are 'face on' but the new armour is at an angle. It looks passable in-game but on the full screen HUD in GZDoom it looks odd beside the other sprites...

Thanks for reading. :)
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Ghostbreed
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Re: Brütal Doom v0.18

Post by Ghostbreed »

You can remove each armor sprite by browsing the pk3 with either SLADE3 or 7-zip :)
mumblemumble
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Re: Brütal Doom v0.18

Post by mumblemumble »

aoshiryaev wrote:Knew the bruiser thing, but not fatso. No grounds for distrust here, I believe.
Anyway, I updated my buglist. Not that anyone cared :cry:
http://forum.zdoom.org/viewtopic.php?f= ... 21#p706321
I appreciate it, but I notice a few repeat / are resolved. for instance the revenants are POSSIBLE to SSG headshot (gotta aim really high, its just a bitch), hellknight heads are impossible to hit from ground with ssg (but doable with above them, oddly) And all large demons (anything bigger than a revenant) Is able to resist headshots from MDK bullets(mancubus dies in 1 bodyshot, but can take 3 headshots...) Also the headshot hitbox for the spider master mind seems strangely placed.

I do appreciate it though, especially since all of the lists got buried under 10 pages of off topic.
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