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Re: Hentes - Twilight Destruction [BETA 0.2.6] UPDATED!

Posted: Wed Sep 15, 2010 10:58 am
by lukas
A good pistol (and dual pistols) can be found in NeoDoom (http://forum.zdoom.org/viewtopic.php?f=19&t=24322), and a fist+kick is at Realm667 armory (I think its called Fist Redux)

Re: Hentes - Twilight Destruction [BETA 0.2.6] UPDATED!

Posted: Wed Sep 15, 2010 11:16 am
by FuzzyBlaze
1. I don't wanna steal anything from other people's wads. (exept monster resource pack, etc)
2. The fist + kick in the armory has the most terrible, ugly attacks and sounds. Also, the stamina thingy makes it very, very crappy. Unless you want a realistic game.


Now, i will just double-check the file, then i will upload a new version (including a new map, E2M1: A Chilling Place)

Re: Hentes - Twilight Destruction [BETA 0.2.6] UPDATED!

Posted: Wed Sep 15, 2010 11:25 am
by lukas
I can't think of anything else ATM :(
Well anyway, you're a good spriter :D - why don't you try to make it? I can also try, but I doubt it will be good.

Re: Hentes - Twilight Destruction [BETA 1.0] E2M1 FINISHED!

Posted: Wed Sep 15, 2010 12:12 pm
by FuzzyBlaze
New version uploaded. It has a new level.

And, thanks lukas.

Re: Hentes - Twilight Destruction [BETA 0.2.6] UPDATED!

Posted: Wed Sep 15, 2010 12:21 pm
by XutaWoo
Lucario wrote:1. I don't wanna steal anything from other people's wads. (exept monster resource pack, etc)
So what's Marty Kirra's SPAS (used in ww-diaz) and Cody Whittle's editted Shadow Warrior riotgun (from icd-se) sprites doing there?
Lucario wrote:2. The fist + kick in the armory has the most terrible, ugly attacks and sounds. Also, the stamina thingy makes it very, very crappy. Unless you want a realistic game.
The former reason is good, but you could just, y'know, recode the weapon. DECORATE's not that hard.

Re: Hentes - Twilight Destruction [BETA 1.0] E2M1 FINISHED!

Posted: Wed Sep 15, 2010 12:23 pm
by FuzzyBlaze
I made the FragShotgun myself (or riotgun as many call it)

The Shotgun is from the armory.

Re: Hentes - Twilight Destruction [BETA 1.0] E2M1 FINISHED!

Posted: Wed Sep 15, 2010 12:31 pm
by XutaWoo
Lucario wrote:I made the FragShotgun myself (or riotgun as many call it)
Image

que

Re: Hentes - Twilight Destruction [BETA 1.0] E2M1 FINISHED!

Posted: Wed Sep 15, 2010 12:35 pm
by FuzzyBlaze
The sprite is from Shadow Warrior. I just used it on my weapon.

Re: Hentes - Twilight Destruction [BETA 1.0] E2M1 FINISHED!

Posted: Wed Sep 15, 2010 12:37 pm
by Mikk-
I swear to god, I thought the title was called Hentai Destruction @_@

Looks good.

Re: Hentes - Twilight Destruction [BETA 1.0] E2M1 FINISHED!

Posted: Wed Sep 15, 2010 12:39 pm
by XutaWoo
Lucario wrote:The sprite is from Shadow Warrior. I just used it on my weapon.
So take the sprites from Neodoom?

It's not like it takes a genius to figures this out, yo.

Re: Hentes - Twilight Destruction [BETA 1.0] E2M1 FINISHED!

Posted: Wed Sep 15, 2010 12:41 pm
by TheDarkArchon
The bullet chain isn't from Shadow Warrior. The original Riotgun was drumfed. Doesn't matter anyway, given it's been used so many damn times already that everyone sensible is sick of it.

Re: Hentes - Twilight Destruction [BETA 1.0] E2M1 FINISHED!

Posted: Wed Sep 15, 2010 12:57 pm
by lukas
Downloading new version now :D

Re: Hentes - Twilight Destruction [BETA 1.0] E2M1 FINISHED!

Posted: Wed Sep 15, 2010 1:11 pm
by Xaser
TheDarkArchon wrote:The bullet chain isn't from Shadow Warrior. The original Riotgun was drumfed.
The ammo belt was done by Cory Whittle for Immoral Conduct, so clarify (since you know that, likely).

Re: Hentes - Twilight Destruction [BETA 1.0] E2M1 FINISHED!

Posted: Wed Sep 15, 2010 1:15 pm
by wildweasel
Yeah. And, well, it does kind of irritate me when people take stuff from Immoral Conduct like that. =P

Re: Hentes - Twilight Destruction [BETA 0.2.6] UPDATED!

Posted: Wed Sep 15, 2010 2:24 pm
by printz
InsanityBringer wrote:If you can find a better snowy cliff texture, I'd advise using it. That one doesn't tile vertically very well.
So does not GRAYTALL in vanilla Doom 1. And I've seen it used for tall structures.