[WIP] Ωmega (Progress on MAP09)

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Re: [WIP] Ωmega (8 new shots of MAP07 up)

Postby KILLER2 » Sun Jul 18, 2010 8:10 am

The maps look nice.I wonder what monsters you will use.If you do it right,it may end in the cacowards :)
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Re: [WIP] Ωmega (8 new shots of MAP07 up)

Postby Jimmy » Thu Jul 22, 2010 6:21 pm

I'm likely to use Shadowcaster monsters which I have DECORATEd myself.

I have few alternatives that I can readily access, but I'm taking ideas. Anyone?
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Re: [WIP] Ωmega (Progress on MAP09)

Postby Jimmy » Fri Aug 20, 2010 6:34 pm

Have some more eye-melty-melty. Yay.

Spoiler:


(I know it's not much. :()

______________________________________________________________________

Now, I need some helpful input as to what I should do regarding this mod's bestiary. Virtually everything else is going to be unique (save for the slightly Doomy textures which I will be using) so I certainly need some new monsters, but I'm at loss with what to do. I'm aware that spriters willing to conjure up completely new monsters from scratch are in short supply, but I certainly can't do new monsters on my own, and I definitely don't want to use a bunch of Beastiary rips or random recolors. I'm also a little uneasy with using Shadowcaster monsters - some of them are brilliant and imaginative, but lack lots of frames, so I can't do much with them as far as terribly complicated DECORATE goes. Plus some of their death sequences look like shit.

Any help on this matter would be very gladly received.

EDIT: Holy smoke. I promise you those shots aren't as pitch-black in game. :(
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