Mr. Hoppington's Shape Search - A Kid's Doom mod (release!)

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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby lizardcommando » Sat May 15, 2010 5:08 pm

Thanks guys. Man, my credits page is going to need to be bigger. Haha.

The fencing I added makes that lake area look much better now. I'll re-upload a new version later today with the new sounds and new textures.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby BouncyTEM » Sat May 15, 2010 5:16 pm

Pretty neat.

My comments:

Water textures tile pretty horribly? Has that been fixed or is it irrelevant?
Shouldn't there be coins going to the monkey button? It took me a minute to figure out you needed to press that to get the blue circle (and monkey!) to appear. I can only imagine how confused a little kid could get.

Also, could be mistaken, but it seems to me that most of the difficulties are pretty useless. Couldn't you just narrow it down to easy, normal, and hard in mapinfo? I struggled to notice any sort of difference between normal, normal+, and hard too.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby Enjay » Sat May 15, 2010 5:21 pm

Speaking of switches, is there a reason that the monkey switch is single use (and therefore stays illuminated) but the triangle maze entry switch is repeatable (meaning it goes out again encouraging it to be used more than once)? IMO, both should be single use.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby lizardcommando » Sat May 15, 2010 5:24 pm

Water textures tile pretty horribly? Has that been fixed or is it irrelevant?

I could fix the water texture, but it's not really important at the moment. Maybe after my finals are over, I'll go and fix it.

Shouldn't there be coins going to the monkey button? It took me a minute to figure out you needed to press that to get the blue circle (and monkey!) to appear. I can only imagine how confused a little kid could get.

Oh! That's a good idea! I could make those coins appear when the switch is pushed.

Also, could be mistaken, but it seems to me that most of the difficulties are pretty useless. Couldn't you just narrow it down to easy, normal, and hard in mapinfo? I struggled to notice any sort of difference between normal, normal+, and hard too.


Yeah, aside from Easy and Normal, everything else doesn't really matter. Is there a way to change it so that only easy and normal only appear?
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby Gez » Sat May 15, 2010 5:29 pm

ClearSkills IIRC.

Then you have to define your two skills. It's not complicated.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby BouncyTEM » Sat May 15, 2010 5:32 pm

Yeah. It's not hard.


Alter MAPINFO to this:
Code: Select allExpand view
clearskills

map map01 "Find the Shapes!"
{
   levelnum = 1
   titlepatch = "WILV00"
   next = "EndGame1"
   sky1 = "SKY1", 0
   cluster = 1
   par = 30
   sucktime = 1
   music = "d_happy"
   nocrouch
   nojump
   nointermission
}

cluster 1
{
   flat = "Tabletop"
   music = "D_WINNER"
   exittext = lookup, "WINTEXT"
}


skill measy
{
   SpawnFilter = "Easy"
   PicName = "M_ROUGH"
        ACSreturn = 1
        Key = e
}
skill mnormal
{
   SpawnFilter = "Normal"
   PicName = "M_HURT"
        ACSreturn = 2
        Key = n
}


Edit: Heh, ninja'd by Gez, but I offered actual code, so, blah. :P
Edit2: Saw Enjay's code and tweaked things I thought would be good to have. Yay, Enjay! :P
Last edited by BouncyTEM on Sat May 15, 2010 5:36 pm, edited 2 times in total.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby Enjay » Sat May 15, 2010 5:32 pm

Try adding this to your MAPINFO. I think it just uses the defaults for everything (with a slight adjustment for your skill names). I typed it quickly though.

Code: Select allExpand view
clearskills

skill Easy
{
AmmoFactor = 1
DamageFactor = 1
aggressiveness = 0
SpawnFilter = "Easy"
PicName = "M_ROUGH"
ACSreturn = 1
Key = e
}

skill Normal
{
AmmoFactor = 1
DamageFactor = 1
aggressiveness = 0
SpawnFilter = "Normal"
PicName = "M_HURT"
ACSreturn = 2
Key = n
}


[edit] but not quickly enough it would seem - beaten by Bouncy and Gez :lol: [/edit]
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby lizardcommando » Sat May 15, 2010 5:41 pm

Sweet! Thanks guys! I really appreciate all the support I'm getting. You guys are awesome! :)
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby BouncyTEM » Sat May 15, 2010 5:43 pm

Also, whipped these up as quickly as I can. Granted, they're not perfectly 100% in your style anymore, but they tile...

ImageImageImageImage

Your call on using them.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby lizardcommando » Sat May 15, 2010 6:02 pm

Good enough to me. They look close enough to the originals. I will use them. Thanks.

BTW, you're missing the FWATER4 texture.

...Ok, I just imported them, but the animation screws up. Black lines appear in the water.
Last edited by lizardcommando on Sat May 15, 2010 6:08 pm, edited 1 time in total.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby Captain Ventris » Sat May 15, 2010 6:08 pm

I'll be honest, I kind of want, like, 50 levels of this.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby BouncyTEM » Sat May 15, 2010 6:08 pm

Oops, did a typo.

Image

Edit: Aww, really? Hold on, I got them to work in my version. I'll whip up a wad quickly.
And, I do agree with Ventris. So much so, I may actually go and make a level myself, despite never having made a doom level before. :P

edit2: here's that wad.
http://dl.dropbox.com/u/3238714/waterreplacement.wad
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby lizardcommando » Sat May 15, 2010 6:15 pm

I just need to make, maybe, two or three more characters, record their voices, and then make some more textures then I suppose it would be good to go for custom levels. But that's going to have to wait until I get the fixed initial release out.

EDIT: Thanks for the water textures, Bouncy! :)

I suppose I could put the Exterminator mod on a temporary hiatus for this. I've kinda got it at a place where I'm happy with where it's at right now. I finally replaced that Baron of Hell for it...
Last edited by lizardcommando on Sat May 15, 2010 6:17 pm, edited 1 time in total.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby BouncyTEM » Sat May 15, 2010 6:17 pm

No problem! Glad to have helped.

Also, I recognize some of the midis you used. All I know on who to credit is "Y.Kitagami". Don't know where you got D_HAPPY from.

Speaking of D_HAPPY...OGG'd it so it took less space. Granted, only 200 KB difference, but, none-the-less.
Last edited by BouncyTEM on Sat May 15, 2010 6:38 pm, edited 2 times in total.
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas

Postby lizardcommando » Sat May 15, 2010 6:30 pm

The Happy music came from a Half-Life mod called Scientist Hunt.

New version has been uploaded.
Last edited by lizardcommando on Sat May 15, 2010 6:43 pm, edited 1 time in total.
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