You got me. I am gonna watch Macross F and play your mod whole weekend now...wildweasel wrote:Macross Missile Massacre
[Contest] Doom Mutator Contest 2!
Re: [Contest] Doom Mutator Contest 2!
- DoomRater
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Re: [Contest] Doom Mutator Contest 2!
Hey does the shotgun still let you go fire fire fire altfire to shoot off SIX barrels? Cuz an early version of mine did and HOLY CRAP THINGS DIE.
- wildweasel
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Re: [Contest] Doom Mutator Contest 2!
It shouldn't anymore, because the altfire will now just reload the shotgun if the weapon isn't fully loaded.DoomRater wrote:Hey does the shotgun still let you go fire fire fire altfire to shoot off SIX barrels? Cuz an early version of mine did and HOLY CRAP THINGS DIE.
- DoomRater
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Re: [Contest] Doom Mutator Contest 2!
Yeah I woulda said something about it earlier had I thought about it... But thanks for making altifre reload now, makes it a way more versatile weapon instead of OMFG overpowered.
Edit: wait... it wasn't working when I downloaded it... both an updated version of GZdoom and the ZDoom I was using both choked on it? It's actually why I asked instead of just trying it. Line 490, something about SMF_PRECISE
Edit: wait... it wasn't working when I downloaded it... both an updated version of GZdoom and the ZDoom I was using both choked on it? It's actually why I asked instead of just trying it. Line 490, something about SMF_PRECISE
- Project Shadowcat
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Re: [Contest] Doom Mutator Contest 2!
Get the latest bleeding edge subversion, it works here.DoomRater wrote:Yeah I woulda said something about it earlier had I thought about it... But thanks for making altifre reload now, makes it a way more versatile weapon instead of OMFG overpowered.
Edit: wait... it wasn't working when I downloaded it... both an updated version of GZdoom and the ZDoom I was using both choked on it? It's actually why I asked instead of just trying it. Line 490, something about SMF_PRECISE
- DoomRater
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Re: [Contest] Doom Mutator Contest 2!
Oh right... tried this morning and that bleeding latest version like fails to allocate memory when running, so I'll grab another one until it works.
- Captain Ventris
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Re: [Contest] Doom Mutator Contest 2!
The winner of this contest will be the person who makes "Style Mod vs. Omega".
- wildweasel
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Re: [Contest] Doom Mutator Contest 2!
Yeah, now that I've played around with Omega for a while, it's actually really cool!Captain Ventris wrote:The winner of this contest will be the person who makes "Style Mod vs. Omega".
I also played around with the Cricket mod - that's also quite fun (and very simple) but also exceedingly hard...
Re: [Contest] Doom Mutator Contest 2!
Hehe, thanks. I've altered quite a few things here and there since the last release, in the hopes that I've ironed out the balance issues, but I hope I haven't changed it too radically in doing so. However, the problem I'm having with the "Pyro Sphere" attack is really beginning to frustrate me.wildweasel wrote:Yeah, now that I've played around with Omega for a while, it's actually really cool!Captain Ventris wrote:The winner of this contest will be the person who makes "Style Mod vs. Omega".
- Viscra Maelstrom
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Re: [Contest] Doom Mutator Contest 2!
I can't run Weasel's style mod. I got a script error: unknown identifier SMF_precise. I use GZDoom 1.4.8
Re: [Contest] Doom Mutator Contest 2!
Get the lastest SVN.
- DoomRater
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Re: [Contest] Doom Mutator Contest 2!
Just ran it from a batch file since my launcher seems to be causing problems with running ZDoom. Why does the shotgun feel more powerful than it did before? It's gotta be the manual reload.
Re: [Contest] Doom Mutator Contest 2!
New version of Omega is up - please (re)download.
THIS IS AN OLD VERSION, GO TO PAGE 8 FOR THE LATEST Changes:
Enjoy.
EDIT: Clarification on the new weapon slots.
THIS IS AN OLD VERSION, GO TO PAGE 8 FOR THE LATEST Changes:
- You now use the mousewheel (and the number keys) to select the color of Omega you want to activate. Altfire is now the activate button.
- All skills have been assigned proper weapon slots. Press 1, 2 or 3 while Omega is active to change the current skill.
- Ammo balance has been tweaked. Players start off with a greater complement of Yellow Omega, and all non-zombie monsters occasionally drop small omega charges. Plus, Omega Boosters are now rarer.
- Stimpacks and medikits are back in the form of "soul globes" which heal 5 and 15 health respectively. Player's protection to damage is now weakened.
- Weapon placement has been tweaked.
- Minor aesthetic in-game enhancements, and on the HUD.
- New difficulty levels which alter the gameplay.
- Heat Seeker has been given a makeover (looked too similar to Pyro Sphere).
- Pyro Sphere is not as fancy as it was before, but its effects on monsters are pretty much the same.
- Fire Ball, Acid Rain, Razor Claw, Spark Grenade and Static Storm are now a little easier to use in cramped conditions.
- All skills (except Lucid Spirits) now have continuous fire while the fire button is held.
- Fixed some bugs which occurred on death while omega was active. Still not perfect (especially when "resurrect" is used), but it's better than it was.
Enjoy.
EDIT: Clarification on the new weapon slots.
Last edited by Jimmy on Wed Jun 02, 2010 3:30 pm, edited 4 times in total.
- chronoteeth
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Re: [Contest] Doom Mutator Contest 2!
Is the mousewheel the only way to select the color?
- Captain Ventris
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Re: [Contest] Doom Mutator Contest 2!
Skulltag must have ScreenSeeker, so I can coop with Omega and Style mod!