Re: scalliano's 667 Shuffle! - IT'S BACK!!
Posted: Thu Jun 30, 2016 6:12 pm
I'm more or less done with this version of the project TBH. I have a revised version in the works with a much better organized .pk3 layout which will ultimately enable me to add in specific options that simply aren't possible with the current build. Can't guarantee when it will be finished as the bloated nature of the mod means that the export/reimport/recoding process is a slow and painful one and I really want to get ToPII out of my hair first.
If you want to try and get your head around this mess of an archive for your own use, be my guest, but there are a couple of issues I have with someone else carrying on with the mod.
When I started this project, I had a very clear set of rules regarding what was eligible for inclusion and what wasn't. I originally released it during the height of AEoD's popularity and I was adamant that it would not be a cheap clone. That's why I decided that it could contain only assets that were either in the Doom style or had at least been included in popular Doom-themed mods (hence the inclusion of DN3D-based stuff from UTnT, Winter's Fury, etc). That is why it is so small compared to other randomizer mods - other mods just had everything chucked in willy-nilly with no rhyme or reason. This is also why, for example, there are only two angled weapons in the entire mod.
The other thing is that this collection contains assets that I specifically had to ask permission for such as the LoS weapons and enemies, so there's stuff in there that can't necessarily be reused in someone else's release. That could potentially land me in hot water and it's been so long that I can't remember which other proprietary stuff is included. I'd rather not risk it.
I can appreciate that this probably isn't what you wanted to hear, but as a wise man once said, please understand.
If you want to try and get your head around this mess of an archive for your own use, be my guest, but there are a couple of issues I have with someone else carrying on with the mod.
When I started this project, I had a very clear set of rules regarding what was eligible for inclusion and what wasn't. I originally released it during the height of AEoD's popularity and I was adamant that it would not be a cheap clone. That's why I decided that it could contain only assets that were either in the Doom style or had at least been included in popular Doom-themed mods (hence the inclusion of DN3D-based stuff from UTnT, Winter's Fury, etc). That is why it is so small compared to other randomizer mods - other mods just had everything chucked in willy-nilly with no rhyme or reason. This is also why, for example, there are only two angled weapons in the entire mod.
The other thing is that this collection contains assets that I specifically had to ask permission for such as the LoS weapons and enemies, so there's stuff in there that can't necessarily be reused in someone else's release. That could potentially land me in hot water and it's been so long that I can't remember which other proprietary stuff is included. I'd rather not risk it.
I can appreciate that this probably isn't what you wanted to hear, but as a wise man once said, please understand.