scalliano's 667 Shuffle! - IT'S BACK!!

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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby doomer001002123 » Tue Jan 13, 2015 11:01 pm

i found the elusive scalliano i think on e1m1 :D :!:
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scalliano2.jpg
Last edited by doomer001002123 on Wed Jan 14, 2015 12:16 am, edited 3 times in total.
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby doomer001002123 » Tue Jan 13, 2015 11:43 pm

encountered some invisible chaingunners a couple times.. does it have anything to do with phobos-enemies.wad?


BTW that new upload fixed the game crashing grenades bug. i tested it on boss map (ng103 new gothic)
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invisble chain.jpg
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby wildweasel » Wed Jan 14, 2015 12:41 am

The problem is that you're playing a non-Doom 2 game. Chaingunners' sprites only exist in Doom2.wad (and the Final Dooms), so they should not be appearing in Ultimate.
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby doomer001002123 » Wed Jan 14, 2015 1:43 am

LOl, my fault. something stuck in my head when i played the playstation version Lol. they introduced doom 2 monsters in with the ultimate doom.
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby scalliano » Wed Jan 14, 2015 6:07 pm

Which is why there's the zudmwr.pk3 file, which you load up after zmwr.pk3 when using the mod with Ultimate Doom.

As for the lady in the blue top ...

Image

... that's a zombified UAC receptionist and ... er ... wasn't actually supposed to be included in the public mod as she's intended for a future project I'm in the initial stages of making. I originally threw her in there purely for testing purposes. Given that this was a blunder on my part, I'd really appreciate it if anyone who has come across this enemy does not use her in their mods. Not yet, anyway.

As for the elusive Me, you're gonna have to keep looking ;)
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby Raziel236 » Wed Jan 14, 2015 6:20 pm

All receptionists are zombified.
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby scalliano » Wed Jan 14, 2015 6:46 pm

Well, yeah, but ...

:P

EDIT: Just as a precaution, but the above statement also applies to this enemy. If anyone else has encountered either of these, have fun, but please don't be reusing them until I give the OK. I'm normally quite liberal with people using my stuff (with credit, of course), and I'm not saying they're off-limits completely, but please let me use them for their intended purpose first.

As you were.
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby DoomKrakken » Wed Apr 08, 2015 12:20 am

What are the maps from the first three screenshots, and what map packs do they belong to?
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby doom space marine » Wed Apr 29, 2015 11:54 pm

this suck can't play the mod on zandronum
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby wildweasel » Thu Apr 30, 2015 7:55 am

doom space marine wrote:this suck can't play the mod on zandronum

Zan is still stuck in the past, and it's still lacking a lot of important features from newer ZDoom that are needed for this mod to work. So either go get a recent ZDoom, preferably a dev build, or quit your complaining.
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby scalliano » Thu Apr 30, 2015 8:00 am

DoomKrakken wrote:What are the maps from the first three screenshots, and what map packs do they belong to?


UAC Ultra 2 E!
Pack To Saturn X E1
Community Chest 4

doom space marine wrote:this suck can't play the mod on zandronum


Like WW said, tough.
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby doomer001002123 » Sun May 03, 2015 8:40 am

get the latest GZdoom to play this mod http://devbuilds.drdteam.org/gzdoom/
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby atar » Sun Feb 28, 2016 8:51 am

I am great advocate of your work and contribution to doom community. Your mode simply is indispensable to me. Is it in your future plans / project to reupdate it in order to include even more weapons and monsters from the repository ( such as black hole generator for instance)?

Thank you in advance and please keep up the good work! :D
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby UTNerd24 » Thu Jun 30, 2016 4:50 am

Would it be breaking the rules to edit the pk3 to include more weapons and monsters?
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Postby wildweasel » Thu Jun 30, 2016 11:23 am

UTNerd24 wrote:Would it be breaking the rules to edit the pk3 to include more weapons and monsters?

If you planned on releasing your modified version, you will probably want to make sure Scalliano is okay with it, and make sure all the credits are accounted for.
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