scalliano's 667 Shuffle! - IT'S BACK!!

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NeuralStunner
 
 
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by NeuralStunner »

scalliano wrote:Link's in the first post.
I don't see him. You lied to me.

Image
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TheMightyHeracross
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by TheMightyHeracross »

Got an error:
EDIT: ZDoom version outdated. Ignore.
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scalliano
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by scalliano »

NeuralStunner wrote:
scalliano wrote:Link's in the first post.
I don't see him. You lied to me.

Image
Image

Too easy, Neural, too easy.
Endless123
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by Endless123 »

It's giving me this error and i have this version of GZDoom (G1.9 pre 327)

Script error, "zmwr.pk3:nightmarecacodemon.wad:DECORATE" line 21:
Unknown render style 'Subtract'

Sad though this one looks like a great mod, looking forward for next update :)
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scalliano
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by scalliano »

You need a development build of GZDoom:
http://devbuilds.drdteam.org/gzdoom/
Top of the list, mate.
Gez
 
 
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by Gez »

Whenever you get an error message of this kind ("unknown property", "unknown flag", "unknown render style", or even "expected '}', got value instead"), the answer is that you have a version that is too old. The mod relies on a feature (new property/flag/render style or extra function parameter, respectively) that has been added more recently than the last time you downloaded a dev build.
Endless123
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by Endless123 »

scalliano wrote:You need a development build of GZDoom:
http://devbuilds.drdteam.org/gzdoom/
Top of the list, mate.
Thanks it's working now :D
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ArielBoss
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by ArielBoss »

The mod are just GZdoom? Couse I trying to run in Zdoom and I having the same problem as Endless.
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TheMightyHeracross
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by TheMightyHeracross »

Works in ZDoom fine for me.
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dljosef
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by dljosef »

I think the corpulent is missing.
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scalliano
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by scalliano »

Nope, he's in there.

EDIT: Actually, there's a mistake in the spawner. That has now been corrected and updated. You can either redownload the whole thing or place the attached file in the zmwr.pk3.
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_mwr.wad
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Last edited by scalliano on Sun Dec 29, 2013 4:16 pm, edited 1 time in total.
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dljosef
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by dljosef »

He's not spawning among the mancubi last I checked.

Edit: Found him, he's named fatso2 instead of corpulent in the code area. Now to find Sabaoth.
Endless123
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by Endless123 »

ArielBoss wrote:The mod are just GZdoom? Couse I trying to run in Zdoom and I having the same problem as Endless.

Go to this link and download the top one as scalliano said

http://devbuilds.drdteam.org/gzdoom/

before i downloaded this one the mod didn't work but after i downloaded the top one (the one with the 406 in the name)

@scalliano : great mod, hard at time because some enemies have really nasty weapons buy i like it. Well done :D
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scalliano
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by scalliano »

dljosef wrote:Now to find Sabaoth.
Sabaoth ain't in there yet. Wait until after ToPII hits ;)
Last edited by scalliano on Sun Dec 29, 2013 4:21 pm, edited 1 time in total.
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dljosef
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Re: scalliano's 667 Shuffle! - IT'S BACK!!

Post by dljosef »

@Scalliano - Fine with me. Seeing that I enjoyed ToP, I'm looking forward to ToPII, especially what crazy secret level will be in it next.
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