ZDoom Wars (Thread now inactive. Check the Blog and Forum)

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XutaWoo
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Re: ZDoom Wars (Public Beta 1.021)

Post by XutaWoo »

In one of my maps that aren't for this I have "bottomless" pits, though when you hit the floor you just teleport to your starting position and a chunck of your health is gone. Perhaps you could do that?
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Remmirath
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Re: ZDoom Wars (Public Beta 1.021)

Post by Remmirath »

I've just made it so that if you fall into the slime pit, you get insta-teleported into the central sector, without losing health.
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Captain Ventris
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Re: ZDoom Wars (Public Beta 1.021)

Post by Captain Ventris »

Sounds good.

And Xuta, add some more stuff to Auditorium, more structures and such. I do like the openness, though. Also, make sure there are no insta-kill pits, and make sure ALL sectors of Lava hurt you (There were a couple that didn't).

Auditorium will be in Official Map Pack 2, along with Warpaths (Mik), and Hell Silo and Octagonal Bases if you finish them. And maybe even Xaser's reworked GVH00 if he actually gets to it. :P

EDIT: And Mik needs to fix the Capricious Wall of Doom in Tech Monolith!
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Captain Ventris
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Re: ZDoom Wars (Public Beta 1.021)

Post by Captain Ventris »

Also, some of the maps need to be re-tasked, lol.

Teams don't work. Keep that in mind.

And the server is packed. A LOT OF THE TIME. So maps on the scale of Deja Vu, Caverns, Valley, etc. with more than 2 bases are welcome.

EDIT: Mik, get rid of the rain effect on Doom City. Sorry, but people just can't play it! Maybe even lose the fog. I know they are for atmosphere and stuff, but they've been playing Valley for hours. And the elevator in the helipad tower still seems to be broken. XD

EDIT: New version!
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darmuss
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Re: ZDoom Wars (Public Beta 1.2)

Post by darmuss »

Where is the download on the 1. page? :(
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Captain Ventris
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Re: ZDoom Wars (Public Beta 1.2)

Post by Captain Ventris »

darmuss wrote:Where is the download on the 1. page? :(
Go to the Server in IDE, select it, and press W. The download will be here again next beta.
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Ethril
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Re: ZDoom Wars (Public Beta 1.2)

Post by Ethril »

Captain Ventris wrote:
darmuss wrote:Where is the download on the 1. page? :(
Go to the Server in IDE, select it, and press W. The download will be here again next beta.
It doesn't have the map pack, though, and GetWAD can't seem to find it. :?
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Ribo Zurai
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Re: ZDoom Wars (Public Beta 1.2)

Post by Ribo Zurai »

Oh my, the server is in the list, but I can't log it because none of the files has been found... :shock: How could I solve this problem? :?
CaptainToenail
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Re: ZDoom Wars (Public Beta 1.2)

Post by CaptainToenail »

Yep, same problem, I tried to play today but getwad does not find the map packs
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darmuss
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Re: ZDoom Wars (Public Beta 1.2)

Post by darmuss »

Captain Ventris wrote:
darmuss wrote:Where is the download on the 1. page? :(
Go to the Server in IDE, select it, and press W. The download will be here again next beta.
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Captain Ventris
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Re: ZDoom Wars (Public Beta 1.2)

Post by Captain Ventris »

Oops, I'll put the link to the map pack when I get home.
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Captain Ventris
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Re: ZDoom Wars (Public Beta 1.2)

Post by Captain Ventris »

Map Pack link in the first post. Next Beta, everything will be in standard order.
CaptainToenail
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Re: ZDoom Wars (Public Beta 1.2)

Post by CaptainToenail »

Go to the Server in IDE, select it, and press W. The download will be here again next beta.
Yah, the wad wasn't there when I pressed W, but it's fine now
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Ribo Zurai
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Re: ZDoom Wars (Public Beta 1.2)

Post by Ribo Zurai »

Hello again, I got both files. I use Skulltag to play online, but when I try to enter the server I get this:

Code: Select all

Script error, "DECORATE" line 2435:
Expected ',' but got string constant "Flameritem" instead.
I don't know how to play online using ZDoom. How do I solve this? :shock:
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Captain Ventris
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Re: ZDoom Wars (Public Beta 1.2)

Post by Captain Ventris »

The first post explicitly says you need to use an svn version of Skulltag.
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