Aliens vs. Marines - AVM

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"

Postby Tragos » Sat Nov 13, 2010 5:20 pm

The best method that's shown promise involves the motion sensor spawning invisible actors, which fly forward passing through walls. After that triggering an audible sound when another thing/actor (marine or alien) is encountered. I need to find a way to have it deactivate after the actors fly a specific distance. Anyone who has experience with decorate and ACS I sure could use some help! :)
User avatar
Tragos
2d > 3d "Remember: short, controlled bursts"
Banned User
 
Joined: 02 Jun 2009
Location: [Getting frisky with Xeno's]

Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"

Postby DOOMERO-21 » Sun Nov 14, 2010 12:44 am

Tragos wrote:The best method that's shown promise involves the motion sensor spawning invisible actors, which fly forward passing through walls. After that triggering an audible sound when another thing/actor (marine or alien) is encountered. I need to find a way to have it deactivate after the actors fly a specific distance. Anyone who has experience with decorate and ACS I sure could use some help! :)


but on that case you need to create something to put the correct position of the enemy for the radar, becuase 1 is the radar sound, that is easy with ambient sound, ovisuly the radar of marines only show white points , no maps....
User avatar
DOOMERO-21
 
Joined: 02 Jan 2008
Location: Chile

Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"

Postby Tragos » Sun Nov 14, 2010 2:50 pm

I know what your saying, I'm not sure how to go about coding that... It be a shame if it was only audible, however that's how it was in the first AVP.
User avatar
Tragos
2d > 3d "Remember: short, controlled bursts"
Banned User
 
Joined: 02 Jun 2009
Location: [Getting frisky with Xeno's]

Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"

Postby CaptainToenail » Sun Nov 14, 2010 2:53 pm

I am fairly certain someone has coded a workable radar thing for ZDoom. I even remember using it on map01, there was a little HUD in the top right corner of the screen with blips. No idea where to find it though, sorry - but it can be done.
CaptainToenail
 
Joined: 06 Jul 2007

Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"

Postby Demolisher » Sun Nov 14, 2010 3:18 pm

viewtopic.php?f=12&t=14126&hilit=isle+radar%27&start=5520#p447240

also, search "+isle +radar" and you will find a thread titled bored. It was the original I think.
User avatar
Demolisher
Princess Grincess
 
Joined: 11 Aug 2008
Location: Winchester, VA
Github ID: DemolisherOfSouls
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia with Vulkan support

Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"

Postby DOOMERO-21 » Sun Nov 14, 2010 5:36 pm

Demolisher wrote:http://forum.zdoom.org/viewtopic.php?f=12&t=14126&hilit=isle+radar%27&start=5520#p447240

also, search "+isle +radar" and you will find a thread titled bored. It was the original I think.


what wad is that? looks great those rips from counter strike condition zero.
User avatar
DOOMERO-21
 
Joined: 02 Jan 2008
Location: Chile

Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"

Postby Tragos » Sun Nov 14, 2010 10:59 pm

I was certain it could be done. Thanks for those links!
User avatar
Tragos
2d > 3d "Remember: short, controlled bursts"
Banned User
 
Joined: 02 Jun 2009
Location: [Getting frisky with Xeno's]

Re: Aliens vs. Marines - AVM

Postby Tragos » Sat Jan 08, 2011 12:36 pm

Here is a concept for the new HUD I'm working on. Feedback and criticism needed.
*Scrapped in favor of Eriance's design, thanks!*
Last edited by Tragos on Wed Mar 30, 2011 8:42 pm, edited 3 times in total.
User avatar
Tragos
2d > 3d "Remember: short, controlled bursts"
Banned User
 
Joined: 02 Jun 2009
Location: [Getting frisky with Xeno's]

Re: Aliens vs. Marines - AVM

Postby JustinC » Sat Jan 08, 2011 9:21 pm

looks cool. huds are something i never learned to do yet....
User avatar
JustinC
 
Joined: 23 Feb 2010

Re: Aliens vs. Marines - AVM

Postby SamVision » Sat Jan 08, 2011 9:45 pm

Tragos wrote:Here is a concept for the new HUD I'm working on. Feedback and criticism needed.
Spoiler:

Eh.. not a fan of blocky HUD. See if you can make the non important parts transparent.
User avatar
SamVision
 
Joined: 13 Apr 2010
Location: Behind You

Re: Aliens vs. Marines - AVM

Postby Tragos » Sat Jan 08, 2011 10:21 pm

I'll can always make a transparent version and let the player's decide which version to use? What you see above mimics the HUD from Aliens Online somewhat. I'll try rounding it up a bit and see if that make's it a bit more pleasing. I'm going to redo the entire thing using vectors when I have the chance, what you see above is only a mock up.
User avatar
Tragos
2d > 3d "Remember: short, controlled bursts"
Banned User
 
Joined: 02 Jun 2009
Location: [Getting frisky with Xeno's]

Re: Aliens vs. Marines - AVM

Postby Xim » Mon Jan 10, 2011 3:35 pm

It looks okay, but I too am not a fan of blocky HUDs. I don't see why there needs to be such a huge square for the ammo.
User avatar
Xim
 
Joined: 20 Feb 2009
Location: Somewhere with trees

Re: Aliens vs. Marines - AVM

Postby Amuscaria » Mon Jan 10, 2011 5:06 pm

Look ok, but the blocky HUD looks rather dated. Something that doesn't block a giant section of the screen would probably be better. Maybe like the Aliens vs Predator 2 or AvP 2010 HD with simple transparent elements.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: Aliens vs. Marines - AVM

Postby Tragos » Mon Jan 10, 2011 10:40 pm

Comments duly noted.

I agree, I'll instead work on a more simplistic HUD using vector objects.
User avatar
Tragos
2d > 3d "Remember: short, controlled bursts"
Banned User
 
Joined: 02 Jun 2009
Location: [Getting frisky with Xeno's]

Re: Aliens vs. Marines - AVM

Postby Tragos » Tue Jan 11, 2011 9:19 am

*Removed*


Is this better? :)
Last edited by Tragos on Wed Mar 30, 2011 8:43 pm, edited 1 time in total.
User avatar
Tragos
2d > 3d "Remember: short, controlled bursts"
Banned User
 
Joined: 02 Jun 2009
Location: [Getting frisky with Xeno's]

PreviousNext

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 2 guests