[Contest] Doom mutator contest! ENDS OCTOBER 1ST

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Re: [Contest] Doom mutator contest! ENDS OCTOBER 1ST

Postby Dancso » Sun Sep 27, 2009 11:25 am

FINALLY!
I've chased away my lazyness for a while and managed to get my entry done, sort of.

I hereby present to you:
Reflex.wad

Description:
With mouselook and strafe available to us, most of the original doom monsters didn't prove to be a challenge, but with this wad, that's about to change. The monsters have become agile and dodgy, some of them will even jump at you, if you are close! Most monsters will now have less delay before attacking, arachnotrons will prove to be a threat this time. :twisted:
The enviroment now acts a bit more reallistically - explosions shake the ground as well as the biggest enemies.
Pinkies *cough* I mean demons are now not-so-pinkies, they've been blessed with a slightly darker skin, how tough they've become just didnt go well with that colour. :P

I've left the archvile, bossbrain and former humans untouched, every monster has the same amount of health as before.
All in all, this mutator is aiming to raise the difficulty of gameplay, while staying quite loyal to the original monster code.
(No random recolors of monsters throwing excessive amounts of projectiles at you! Also no cheap bestiary copies)

Tip: Keep your distance. I mean it.
Your reflexes WILL be tested ;P

Download link:
http://www.speedyshare.com/401976578.html
Last edited by Dancso on Sun Sep 27, 2009 11:39 am, edited 1 time in total.
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Re: [Contest] Doom mutator contest! ENDS OCTOBER 1ST

Postby Dynamo » Sun Sep 27, 2009 11:27 am

It sucks, because you made it.

HI.

Let me download and test it :P Sounds like a nice wad.
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Re: [Contest] Doom mutator contest! ENDS OCTOBER 1ST

Postby Ethril » Sun Sep 27, 2009 11:51 am

Dancso wrote:No random recolors of monsters throwing excessive amounts of projectiles at you!


Hey! Mine are NOT "random"! They're just ugly! And the amount of projectiles is only SLIGHTLY excessive; It's the damage you have to look out for! :P
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Re: [Contest] Doom mutator contest! ENDS OCTOBER 1ST

Postby Dancso » Sun Sep 27, 2009 11:55 am

Ethril wrote:
Dancso wrote:No random recolors of monsters throwing excessive amounts of projectiles at you!


Hey! Mine are NOT "random"! They're just ugly! And the amount of projectiles is only SLIGHTLY excessive; It's the damage you have to look out for! :P

Actually I didn't really look at anyone's entry in this thread :lol:
I was trying to refer to the average "hard doom" kind of wads, though. :P
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Re: [Contest] Doom mutator contest! ENDS OCTOBER 1ST

Postby CaptainToenail » Sun Sep 27, 2009 11:57 am

Yeah Dansco, I agree, when will people learn that lame recolours that throw spread fireballs are dull and noobish? :lol:
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Re: [Contest] Doom mutator contest! ENDS OCTOBER 1ST

Postby hnsolo77 » Sun Sep 27, 2009 2:34 pm

CaptainToenail wrote:Yeah Dansco, I agree, when will people learn that lame recolours that throw spread fireballs are dull and noobish? :lol:

but, that's the entire point behind mine! :P
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Re: [Contest] Doom mutator contest! ENDS OCTOBER 1ST

Postby Enjay » Sun Sep 27, 2009 2:40 pm

CaptainToenail wrote:Yeah Dansco, I agree, when will people learn that lame recolours that throw spread fireballs are dull and noobish? :lol:

[kind of off topic]
I have to admit, that's my problem with the Hectebus. I really don't understand why so many people think it's cool. It's just a greyscale-ish recolour with some yucky-looking spread attacks. It's really quite a n00bish enemy IMO, yet it crops up everywhere.
[/kind of off topic]
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Re: [Contest] Doom mutator contest! ENDS OCTOBER 1ST

Postby Cutmanmike » Thu Oct 01, 2009 3:45 pm

Okay no more entries for now. Locking this until I'm ready to make the voting topic, which should be as soon as I relocate all the files. Damn temporary hosts!
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