Woolie Wool wrote:This sucks. Really, really sucks. It's the worst megawad since Doom Jr. In addition to the above comments, I would add to its list of failures:
Overactive Item Placement Syndrome: Walls of medikits, multiple BFGs, etc.
Shitty zombieman rifle with a slow rate of fire and awful stock sound effect.
THE WORST MONSTERS EVER. The Hellwizard, Acid, Motherdemon, and that Pain Elemental thing are terrible. The Motherdemon is literally impossible to dodge. She can hit you while you're in SR-50. The Hellwizard is ugly, has a cheap attack, and has crappy Doom 64 sounds. The Acid...BFG effects, ripped HACX sprites, and an incredibly slow walk. Sucks.
Door textures that do nothing and lead to nowhere.
The music is pure ear canal sodomy.
THE ROOM OF TEN BILLION JILLION HIDDEN ARCHVILES. FUUUUUCK.
Not aligning textures properly, anywhere
Unpegged doortracks aplenty.
DOORBLU/RED/YEL textures are not ornaments. They should be used to mark locked doors, but in map04 they appear everywhere.
The ending text is HORRIBLE. Seriously, "feets"? That sounds like something from a small talk passage in a bad yaoi fanfiction story.
I suggest you scrap the whole thing, learn to map properly, and start a new project later. This is godawful. It's shit. it sucks. It makes me angry with God Mode on. frak this wad.
Just IDCLEVed to the hidden map06. This is so bad it's beyond words. A blank maze with SFALL1 for the ceiling, a cinder block texture for the floor, 7 cybers, no health, no ammo, and no sky defined. This is wow.wad quality.
"Overactive Item Placement Syndrome: Walls of medikits, multiple BFGs, etc."
And?
"Shitty zombieman rifle with a slow rate of fire and awful stock sound effect."
The problem is with you. The rifle is the best weapon ti kill zombies/ imps with single shot withiut waste of ammo.
"THE WORST MONSTERS EVER. The Hellwizard, Acid, Motherdemon, and that Pain Elemental thing are terrible. The Motherdemon is literally impossible to dodge. She can hit you while you're in SR-50. The Hellwizard is ugly, has a cheap attack, and has crappy Doom 64 sounds. The Acid...BFG effects, ripped HACX sprites, and an incredibly slow walk. Sucks.
Door textures that do nothing and lead to nowhere."
What your suggestions? The monsters of the R667 bestiary is overused. About the Motherdemon.... The problem is with you again.
"The music is pure ear canal sodomy."
You don't know how to turn down the volume?
"THE ROOM OF TEN BILLION JILLION HIDDEN ARCHVILES. FUUUUUCK."
Eh.... Ok, it's so hard.
"Not aligning textures properly, anywhere"
Where?
"Unpegged doortracks aplenty."
You want a perfect wad? This so a little bug in some doors.
"DOORBLU/RED/YEL textures are not ornaments. They should be used to mark locked doors, but in map04 they appear everywhere."
See previous answer.
"The ending text is HORRIBLE. Seriously, "feets"? That sounds like something from a small talk passage in a bad yaoi fanfiction story."
-_-
For the others, thanks by your opinions.
I'm trying to make something not so hard and more oldschool, without abuse of new monsters and weapons