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Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Sun Jan 22, 2017 11:13 am
by Major Cooke
You're trying to load AEoDdat twice. Don't do that.

Also if I were you, I'd use GZDoom 2.2, no later for AEoD. At least, I think that works...

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Sun Jan 22, 2017 3:52 pm
by wildweasel
Some posts that were here may seem to be missing. Do not panic - it was most likely another hijacked account. The posts have been dispensed with, the hijacked account has been deactivated, and all should be normal. Thank you for your patience.

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Sun Jan 22, 2017 4:00 pm
by Major Cooke
Big thanks.

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Sun Jan 22, 2017 4:00 pm
by novakiller
So that was some joke? My computer is safe?

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Sun Jan 22, 2017 4:04 pm
by wildweasel
novakiller wrote:So that was some joke? My computer is safe?

Yeah, some guy decided to be an idiot. You're fine.

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Sun Jan 22, 2017 4:06 pm
by novakiller
wildsquirrel wrote:
novakiller wrote:So that was some joke? My computer is safe?

Yeah, some guy decided to be an idiot. You're fine.


Glad I am safe, thank you so much Mr. administrator.

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Sun Jan 22, 2017 4:13 pm
by Major Cooke
Mods will never, ever be able to break your hard drive. Ever. Nor will G/QZDoom.

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Mon Jan 23, 2017 8:36 pm
by Jack Mackerel
Noob question, but how could I rip the player classes and sprites from V5, and would making a side-.wad/PK3 to add classes to V6 be unfeasible?

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Mon Jan 23, 2017 8:55 pm
by Major Cooke
Unfortunately I no longer possess version 5. It certainly is feasible but those were mainly just gimmicks.

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Wed Jan 25, 2017 5:30 pm
by Josh771
Well, I was going to see if a little surgery would get this thing running in a fresh build of GZDoom. Deleted that line that ended in "A_Jump" hoping to receive just one more simple thing to fix. Instead I got slapped with a massive list of warnings about truncated floating point constants (probably calls to random instead of frandom or something like) and a bunch of "Self pointer used in ambiguous context; VM execution may abort!" and a touch of "Unsafe state call in et cetera blah blah yada yada."

I say all this to ask: is there currently any intention to correct these warnings and errors? I know it will still run on an old build.

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Wed Jan 25, 2017 5:34 pm
by Major Cooke
Yeah, I've got them all fixed on my end. Sorry for taking so long but college is really being a fucking drag.

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Wed Jan 25, 2017 8:40 pm
by Josh771
Major Cooke wrote:Yeah, I've got them all fixed on my end. Sorry for taking so long but college is really being a fucking drag.

Sounds like it. Not my intention to come across too bluntly; if I did, I apologize. Glad to hear the work has been done, though. Good luck with your academic endeavors.

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Thu Jan 26, 2017 11:01 am
by Major Cooke
Nah you're fine. :P Just aiming my feelings at college is all.

Honestly I really want to release the current version right here and now but it's still kinda dysfunctional in some regards. If you're willing to put up with them, I'm willing to put them out as-is for the time being.

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Thu Jan 26, 2017 11:39 am
by Josh771
Do what you feel; I tend to be a little picky about my own releases, so I can wait until it's all polished up. :)

Re: ÆoD (6.06.02 (03-14-16))

PostPosted: Sun Feb 26, 2017 5:18 am
by Major Cooke
I'm uploading 6.07 now. It'll take a while but it's coming today at least.

I'll see to it that DBThanatos also pins the download link on the front page.