ÆoD (6.06.02 (03-14-16))

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Re: ÆoD (6.06.01 (04-20-15))

Postby Major Cooke » Fri Feb 05, 2016 10:34 pm

We put way too much time into the weapons to want to remove them now. No way in hell. It's like selling your soul to the devil. Once your soul goes black (as sin) you never go back.
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Re: ÆoD (6.06.01 (04-20-15))

Postby DBThanatos » Fri Feb 05, 2016 10:45 pm

Major Cooke wrote:We put way too much time into the weapons to want to remove them now. No way in hell. It's like selling your soul to the devil. Once your soul goes black (as sin) you never go back.


That's definitely another way to put it :P
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Re: ÆoD (6.06.01 (04-20-15))

Postby Trusty McLegit » Sun Feb 07, 2016 8:47 pm

Why is the portal run mode gone? The dl link for v6 is gone now so I can't even download v6.02 anymore
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Re: ÆoD (6.06.01 (04-20-15))

Postby Major Cooke » Thu Feb 11, 2016 11:28 pm

Removed for the time being because of incompatibility with the new setup. It will return though.

xenoxols wrote:Well, I don't care about using it with vanilla weapons, I want to use other weapon mods. (Without a billion weapons)


God help you if you ever try to mix brutal doom in here, or any weapon mod for that matter. Weapon mods don't mix. Neither would I do addons for Daniel's ARSENAL or Demonsteele, or any other weapon mod. Just: No.

Some mods I plan compatibility for, like Reelism.
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Re: ÆoD (6.06.01 (04-20-15))

Postby Major Cooke » Fri Feb 12, 2016 8:31 am

Also 6.06.2 is incompatible with zdoom 2.8.
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Re: ÆoD (6.06.01 (04-20-15))

Postby ChromiusMaximus » Thu Feb 25, 2016 4:56 am

I keep getting errors when i load AEoD.pk3 with AEoDDat.pk3 I get this error:

Execution could not continue.

Script error, "AEoDdat.pk3:decorate/genericfx.aed" line 466:
Unexpected ';' in definition of 'NewExplosionSmallLittleBigger'

Can someone PLEASE help me? :bang:
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Re: ÆoD (6.06.01 (04-20-15))

Postby herdlo1226 » Mon Mar 07, 2016 9:05 am

So, I was playing at AEoD 6.06.01 and tried to find the new weapon, but I didn't get it even after spawning more than 1,000 BFGs.
I was so angry so I looked into the SpwnWeap.txt (I still don't think it was a good thing to open pk3 file) and discovered that It is not on the C_AEoD.
After I fixed that, It spawned almost as the same rarity as QSG.
Is this a bug? I'm asking this because I saw the post that this problem was fixed.
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Re: ÆoD (6.06.01 (04-20-15))

Postby ChromiusMaximus » Sat Mar 12, 2016 12:28 am

Why do i get this now: R_InstallSprite: Sprite N006 frame G is missing rotations. :bang: im getting pissed off.
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Re: ÆoD (6.06.01 (04-20-15))

Postby Major Cooke » Mon Mar 14, 2016 7:18 pm

ChromiusMaximus wrote:I keep getting errors when i load AEoD.pk3 with AEoDDat.pk3 I get this error:

Execution could not continue.

Script error, "AEoDdat.pk3:decorate/genericfx.aed" line 466:
Unexpected ';' in definition of 'NewExplosionSmallLittleBigger'

Can someone PLEASE help me? :bang:


Real life's been sticking rockets up our assholes. But I'm back now! Tell me what version of ZDoom you're using.

Make sure it's 2.8.1.

herdlo1226 wrote:So, I was playing at AEoD 6.06.01 and tried to find the new weapon, but I didn't get it even after spawning more than 1,000 BFGs.
I was so angry so I looked into the SpwnWeap.txt (I still don't think it was a good thing to open pk3 file) and discovered that It is not on the C_AEoD.
After I fixed that, It spawned almost as the same rarity as QSG.
Is this a bug? I'm asking this because I saw the post that this problem was fixed.


Uploaded a hotfix just now, waiting on DBThanatos to update the thread title to 6.06.2. But the file is ready to go. I maintain the release links as of 6.06.x and they never expire.
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Re: ÆoD (6.06.02 (03-14-16))

Postby DBThanatos » Mon Mar 14, 2016 9:05 pm

...And done!
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Re: ÆoD (6.06.02 (03-14-16))

Postby Major Cooke » Tue Mar 15, 2016 9:04 am

6.06.2
6.06.02
Although I admit I kinda fucked that up in the version file. :P
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Re: ÆoD (6.06.02 (03-14-16))

Postby Killamanjaro53 » Thu Mar 17, 2016 3:53 pm

Wheres the link?
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Re: ÆoD (6.06.02 (03-14-16))

Postby Captain J » Thu Mar 17, 2016 10:54 pm

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Re: ÆoD (6.06.02 (03-14-16))

Postby Major Cooke » Fri Mar 18, 2016 5:39 pm

Indeed. The primary links on the front page don't change which is nice, means I don't have to badger DBThanatos about updating those as well.
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Re: ÆoD (6.06.02 (03-14-16))

Postby cs89 » Fri Mar 25, 2016 1:56 pm

What's the changes from the 6.06.01 version exactly?
I tried the most recent version of this mod at some megawads and the souls (which dropping from monsters) are still counting as items. This could be annoying when in a megawads we want to finish with all items collected. Will this be fixed in the near future?
I hope there will be in the upcoming patch that feature where we can select which type/themed weapon set want to use in the different level wads.

P.S.: can anyone sen me at PM the links of:
AEOD v2.45
AEOD v3.1
AEOF v4.2 with "Crawl" patch?
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