ÆoD (6.06.02 (03-14-16))

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Re: ÆoD (4.21 patch: jan-14-2009)

Postby DavidB1000 » Sat Jan 17, 2009 4:47 pm

Hey, Arch, can you check to see if you get a lot of error messages on start up, and is Auto-aim broken for you? Because for some reason I can't auto-aim at all. With any gun. I'll have to not play this until that gets fixed. The weird error messages might be tied into it. Besides, how else can Auto-aim not work at all.

At PDF? You play without auto-aim? You must have mad skills or something. I couldn't hit the broad side of a barn if I didn't have auto-aim. Or a nuke.
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby Zhs2 » Sat Jan 17, 2009 4:50 pm

Heck, I don't use auto-aim either. I almost always prefer the freelook alternative to Doom's normal aiming behavior, and not once I've had problems. Not to be rude, but have you tried using a crosshair? ;|
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby Project Dark Fox » Sat Jan 17, 2009 4:58 pm

DavidB1000 wrote:At PDF? You play without auto-aim? You must have mad skills or something. I couldn't hit the broad side of a barn if I didn't have auto-aim. Or a nuke.

I use crosshairs, and I don't have the best aim anyway. But playing without autoaim is the only way to get better.
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby DavidB1000 » Sat Jan 17, 2009 5:01 pm

I have a cross hair too, but despite that, without autoaim, I have to constantly move the mouse around to aim, and to be honest, even with this wrist brace on, I really don't feel like developing carpal tunnel from minor tendinitis. :( That's one of the main reasons I don't like to use any weapons that have insane kick to them. That, and getting dizzy. :)

I wouldn't complain at all, if I never used it. But yeah, I'd like to know why Autoaim is very broken now. :(
No matter what I set it to, it acts like it's set to never. :(
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby Project Dark Fox » Sat Jan 17, 2009 5:02 pm

That was fixed in another SVN.
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby DavidB1000 » Sat Jan 17, 2009 5:12 pm

OH, so the Autoaim was a SVN error? That's good then. Whew. Now, is that new version up and running? Or should I drop back a version or two?

Also, is it my imagination or do sometimes SVNs stay save compatable once in a great while?
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby TypeSaucy » Sat Jan 17, 2009 5:22 pm

i hate changin the subject, but have anyone notice the sprites of the weapon that looks like it came from half-life changed?
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby Project Dark Fox » Sat Jan 17, 2009 5:33 pm

That doesn't say a damn thing. What weapon?
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby Arch-Valentine » Sat Jan 17, 2009 6:13 pm

I haven't noticed any errors yet (Using SVN r233) and I don't use autoaim so...
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby DavidB1000 » Sat Jan 17, 2009 6:19 pm

Ah, well, so far, it appears to be Zdoom specific then. Since you use GZdoom, and not Zdoom, at least, with r233, I'd think so.
They are also errors in the console that appear rather fast, so you might have to hit the ~ key and then scroll upwards to see them, if they existed.
So, PDF, how come there hasn't been a new version of the SVN yet? I mean, 1356 can't be the last one, although it's begining to look like it. What version number is yours? If it's later than 1356, I'd like to know where you got it.

As for GZdoom, I probably won't use that for awhile.

Well, I reported a bug, so hey, at least we'll find out for certain.
Let's hope Graf doesn't respond with. "AGHH! You're an idiot!"
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby Ethril » Sat Jan 17, 2009 7:30 pm

Project Dark Fox wrote:That doesn't say a damn thing. What weapon?


I assume he is talking about the Heavy Rocket Launcher, which uses the graphics of the RPG from Half-Life, IIRC.
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby TypeSaucy » Sat Jan 17, 2009 7:34 pm

well, not really. oh well. i dont know the name of the weapon. :(
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby Project Dark Fox » Sat Jan 17, 2009 7:42 pm

DavidB1000 wrote:So, PDF, how come there hasn't been a new version of the SVN yet? I mean, 1356 can't be the last one, although it's begining to look like it. What version number is yours? If it's later than 1356, I'd like to know where you got it.

I'm using r1355. ... I think that was the SVN where /before/ it broke...
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby DBThanatos » Sat Jan 17, 2009 7:47 pm

Welcome everyone to this thread. It feels fresh and pretty :P

Anyway, let's see what I can reply here.

About the autoaim: PDF said it has been fixed, so I assume it was indeed a engine problem; I dont think there is a way for a modder to disable the autoaim.

About the tons of messages: how ironic. I got rid of the messages of the FONTDEF lump, just to find out that in the latest revision, there are much more error messages :P. I will take a look into all of them and try to see where and why I screwed anything. I was working with r1303 (or so), and there seems to be no problems. (against what the info of the mod says) I would suggest to use a SVN that isnt the very last one.

About the chaos spellbook: it's there. Seems like I forgot to add it into the changelog (even though is one of the main attractions of this patch) :oops:

X-CrAzYkOoL-X wrote:i hate changin the subject, but have anyone notice the sprites of the weapon that looks like it came from half-life changed?

I think you mean the lasser cannon which uses the graphics of the... egon-something gun from half life. Yeah, I forgot it's name :P

Ethril wrote:I assume he is talking about the Heavy Rocket Launcher, which uses the graphics of the RPG from Half-Life, IIRC.

well, that was in 3.0 IIRC. Right now it uses the DN3d RPG ones.

Thanks for the feedback :)
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Re: ÆoD (4.21 patch: jan-14-2009)

Postby Project Dark Fox » Sat Jan 17, 2009 7:50 pm

DBThanatos wrote:About the autoaim: PDF said it has been fixed, so I assume it was indeed a engine problem; I dont think there is a way for a modder to disable the autoaim.

It's true that the autoaim cannot be touched by the modder. However, when I discovered that it had been fixed in an earlier thread, it apparently hasn't been committed to the SVN yet. Either way, this is not AEoD's fault at all.
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