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ÆoD (6.06.02 (03-14-16))

Posted: Fri Jan 16, 2009 10:10 pm
by DBThanatos
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Image

AEons Of Death v6.06(.01)
Released 04/18/15

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It might be a patch, but it's more than bug fixes

This is the patch that everyone thought that wouldn't happen, but here it is.

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WARNING

Becase we had to move from numbered scripts to named scripts, if you had a previous version of AEoD set up, you'll have to set up again the keybindings. This only affects AEoD's in particular, such as the weapon dropping and slot limits.


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What changed?

Themes rewritten: You can now select the monsters per game that you want to spawn. Want only doom monsters? No problem. Quake 2 + Hexen? There you go. You choose!

Zombies everywhere: You can now enable directors in any and all modes/themes you select. So, if you want, you can have your lovely bunch of zombies spawning everywhere.

Directors are directing your game: If you're not into zombies, you can select another director to spawn monsters according to the theme(s) and monster selection(s) you're playing.

One new weapon: It might be only one, but if you get it, you can be sure it'll be quite useful for the rest of the game.

One new joke mode enemy: Well, that'll take time to be found.

Brand new power up: Might want to check the video below.

Spellbooks all around: You never found spells before? well, that has changed now. And their effects have been amplified too.



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Videos?
Sure!



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Download
What are you waiting for? Download it now!

***NOTE***
If you're upgrading from 6.02 to 6.06, you don't need to redownload the main package again; all you'll need is the coding package. That will suffice.
AEoD main package
Download HERE

AEoD coding package (current 6.06.01):
Download HERE



And remember. You need both files.


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The effect choker
If normal AEoD's effects are making your pc explode, use this little thing

Download HERE


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Note

Read the readme. It contains useful information ;)

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AEoD team

[spoiler="AEoD v6.06 is]AEoD v6.06 dev team:
DBThanatos
Major Cooke
Michaelis


AEoD v6 testers:
  Findus
  Mr.Kosta
  ShadowTiger
  FistMarine
  Jordo76[/spoiler]



AEons of Death previous releases:
Spoiler: Prev releases

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 8:26 am
by TypeSaucy
yes, a new patch! finnaly! hey Thantos, you fixed the nailgun?

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 8:26 am
by zitro
If I install the new patch, will my saves work or do I have to start over?

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 9:34 am
by Imp Hunter
Hell cool screen shots :)

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 9:41 am
by Viscra Maelstrom
zitro wrote:If I install the new patch, will my saves work.....

No, they won't work, you have to start all over again if you install the new patch.

Wow, that's a hella lot of things fixed, but I didn't see the Korax issue addressed as fixed in the changelog; is he fixed, or is he still attacking all the kekking time, even though I'm standing right in front of him?

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 9:59 am
by Lolo_is_cool
Yeah! thanks DBT :D
But... i have to say that the SuperNAilgun looks weaker than the Nailgun. I mean, the Fire of the S.nailgun is Too slow.. I think a bit faster may be better :wink:

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 10:10 am
by .ex.inferis.
Screenshots 5, 14 and 17...which maps are those?? I'd like to play those with the mod. :D

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 10:24 am
by TypeSaucy
and the video with the city map, what is it? i want to get it.

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 11:59 am
by Nightmare Doom
X-CrAzYkOoL-X wrote:and the video with the city map, what is it? i want to get it.
You can get it here and it's map 09.

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 12:52 pm
by TypeSaucy
thanks , nightmare.

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 2:28 pm
by DavidB1000
Okay, this is weird, I keep getting a bunch of errors. It loads and all that, but I get a boat load of errors about unknown class.
Did it get corrupted somehow? I'll download it again. This weird.

Errors like unknown class minirocketbox.
Well, so far it seems to be running. But even after I downloaded it again, it still gives me these errors. I even upgraded to the newest Zdoom SVN and I still get tons of errors. :( What the hell is going on here?

I also see a lot of errors like unknown class 0, about 150 of them, and a couple of unknown class null, and a unknown class zzzzz. Unknown class bishopsmoke, skeletonspawnersmoke, superimpclaw, etc.
This is weird. I mean, it still runs, but it's like the files have been corrupted.
Oh, great, now even autoaim is broken! Even at 5000, or always, I never autoaim. This is great! Even more of a challenge. :) also, a bad thing.

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 2:46 pm
by Project Shadowcat
DavidB1000 wrote:Okay, this is weird, I keep getting a bunch of errors. It loads and all that, but I get a boat load of errors about unknown class.
Did it get corrupted somehow? I'll download it again. This weird.

Errors like unknown class minirocketbox.
Well, so far it seems to be running. But even after I downloaded it again, it still gives me these errors. I even upgraded to the newest Zdoom SVN and I still get tons of errors. :( What the hell is going on here?

I also see a lot of errors like unknown class 0, about 150 of them, and a couple of unknown class null, and a unknown class zzzzz. Unknown class bishopsmoke, skeletonspawnersmoke, superimpclaw, etc.
This is weird. I mean, it still runs, but it's like the files have been corrupted.
Confirmed.

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 2:46 pm
by DavidB1000
Is Autoaim broken for you as well? Because it doesn't work for me at all.

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 3:31 pm
by Project Shadowcat
I never use autoaim so i wouldn't know.

Re: ÆoD (4.21 patch: jan-14-2009)

Posted: Sat Jan 17, 2009 3:41 pm
by Arch-Valentine
I don't see the Chaos Spellbook in the 4.21 changelog so I assume it didn't make it into this patch. :( Ah well, so far I'm liking the fixes. Also I seem to be getting more varied boss monsters now...maybe I'm on a lucky roll :) Oh and I finally picked up teh Heavy Rocket Launcher...wow that thing is awesome.