Heretic Element Storm v0.91

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Re: Heretic Element Storm v0.8

Postby neoworm » Wed Dec 03, 2008 6:15 pm

By the way - I suggest using this http://www.mediafire.com/?sharekey=90ce6f9a97125b3a91b20cc0d07ba4d2a586501d35fe21fb instead of mage hands for basic spell. Its RotT God hand with removed glow and colored to fit Heretic (in heretic pallete). Frost shard spell sprites are overused and mage hands dont fit into rest of heretic weapons.
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Re: Heretic Element Storm v0.8

Postby Maelstrom » Wed Dec 03, 2008 6:37 pm

Alright, I'll try it in the next version and see what people think, I think It looks alright, though I did like the glow, but I guess this is supposed to be non-elemental, so yeah, i'll try it out.
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Re: Heretic Element Storm v0.8

Postby BouncyTEM » Wed Dec 03, 2008 7:12 pm

Dude, this looks epic. :D

Is there another beta tester slot available? I seriously want this.

I might be able to make another video too. :)
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Re: Heretic Element Storm v0.8

Postby Maelstrom » Wed Dec 03, 2008 8:50 pm

Yeh, you can test if you want, i'll link you to the latest gzdoom version in just a tick.
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Re: Heretic Element Storm v0.8

Postby zitro » Fri Dec 05, 2008 6:16 pm

the 'balance' nut is here:

for testing purposes, is there a way (like in zdoom) to summon a creature with the console? ( ~ button) After my final exams are over, I could test each monster individually in terms of damage and health points and style of attacks. Also, due to testing, is there a cheat that could give me all 10 weapons and the magic books? (weapon enhancements)

And of course, I would make a playthrough of the first episode.
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Re: Heretic Element Storm v0.8

Postby Ethril » Fri Dec 05, 2008 6:27 pm

zitro wrote:(like in zdoom)



*cough*

Even if you play Heretic (Or Hexen, or Strife... or Chex Quest :P) with it, it's still ZDoom. All the cheats and such will still work.
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Re: Heretic Element Storm v0.8

Postby zitro » Fri Dec 05, 2008 8:51 pm

are you saying you can just run the heretic.wad with zdoom and it works? awesome.

but err ... I wonder if I still have that game somewhere =P
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Re: Heretic Element Storm v0.8

Postby Captain Ventris » Fri Dec 05, 2008 8:57 pm

zitro wrote:are you saying you can just run the heretic.wad with zdoom and it works? awesome.



Yes. And also Hexen, the original Chex Quest, Chex Quest 3, and Strife.
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Re: Heretic Element Storm v0.8

Postby SoulCrow » Sat Dec 06, 2008 4:09 am

Not to mention all the other Doom games.
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Re: Heretic Element Storm v0.8

Postby Princess Viscra Maelstrom » Sat Dec 06, 2008 4:43 am

.....Except for Doom 3, that is.
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Re: Heretic Element Storm v0.8

Postby Maelstrom » Sat Dec 06, 2008 4:59 am

Yeah, this port supports all those games, also of course you can directly summon the items and monsters, summon command can summon any decorate coded thing or item.
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Re: Heretic Element Storm v0.8

Postby zitro » Sat Dec 06, 2008 9:20 pm

sent you a pm, looking forward to check it out during my study breaks.
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Re: Heretic Element Storm v0.8

Postby Woolie Wool » Sat Dec 06, 2008 9:39 pm

Am I the only one who has a serious problem with running out of ammo in this mod? I played E5M1 and was constantly running out. I think it's nice in concept, but right now the weapon switching is awkward and the weapon slots don't feel intuitive (your start weapon is weapon 7?).

Also, it's really hard to tell glass monsters from steel ghosts. It's rather important to distinguish them because one is weak against the bow and the other immune.
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Re: Heretic Element Storm v0.8

Postby Project Dark Fox » Sat Dec 06, 2008 10:12 pm

Woolie Wool wrote:Am I the only one who has a serious problem with running out of ammo in this mod? I played E5M1 and was constantly running out.

E5M1 was always a bit ammo-tight to begin with, even on Vanilla.
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Re: Heretic Element Storm v0.8

Postby DavidB1000 » Sat Dec 06, 2008 10:16 pm

Same here, at least with the steel/glass. God that's annoyingly difficult. "Why did I kill a glass monster with my glass weapon? Oh, wait...that was a steel mummy.

Also, I think so far, only episode 1 is balanced well. I could be wrong...
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