Enjay wrote:I just noticed this thread and would like to echo the sentiments already posted by most (all?) other people - this is fantastic news. CaH should have been a great mod and, although I enjoyed playing it, the issues you are addressing severely held it back. I'm really glad you are working on it and fixing the problems. I hope CaH will soon be the mod it always promised to be.
Well, so far things look promising. The new weapons setup really helps things - it's smooth in a way the ACS-based system never was, and now actually works. I booted up the first playable level with the fixes, and everything flows better.
Part of the problem is I think I went a little overboard with stuff I thought was neat (ahem... snow... chairs) and didn't do enough playtesting. There were some pretty epic (IMHO, of course) moments towards the end of the WAD, but by that point most people were lagging so badly it didn't even matter.
I'm trying to remember... there was something that bothered me about the sprites in CaH. Were some of them unfeasably large or something? They can be easily scaled down and kept hi-res if you think that might be suitable. Or maybe the sprites are meant to be large - IIRC it was in a "trippy" bit of the mod.
Hmm... I'll take a look at it. Most of the sprites are standard Doom-scale. The only exception is at the end, where the final boss is a more realistic scale and therefore looks large and drawn out in the Doom world. That was intentional, but I'll check the scaling out to see if anything can be improved.
And, what's more, you've got a cool avatar.

"Damn fine coffee! And hot!"
Yes!
