Impings - Lemmings in Doom! (Updated first post)

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Re: Impings - Lemmings in Doom! (kinda)

Postby Cutmanmike » Tue Aug 05, 2008 12:06 pm

It's not even bare-bones worthy yet so don't even think about beta testing!
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Re: Impings - Lemmings in Doom! (kinda)

Postby FuzzballFox » Wed Aug 06, 2008 9:50 am

Well gimme a shout when there is something! D:
I'll be watching you in your sleep...*shot*
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Re: Impings - Lemmings in Doom! (kinda)

Postby Cutmanmike » Wed Aug 06, 2008 6:04 pm

.....SHEESH has anyone ever written something, left it for a while, come back and had NO idea how the hell the code was doing what it was?! :shock:
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Re: Impings - Lemmings in Doom! (kinda)

Postby Ghastly » Wed Aug 06, 2008 7:02 pm

When I stopped for a day or two from working on my 3rd-place-winning-in-a-contest Starcraft Brood War map 'Dragon Tamers' (Player vs Player, pokemon-ish battle system that was barely held together), I thought it would never work, when I came back to it, lol.
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Re: Impings - Lemmings in Doom! (kinda)

Postby Zippy » Wed Aug 06, 2008 9:29 pm

Cutmanmike wrote:.....SHEESH has anyone ever written something, left it for a while, come back and had NO idea how the hell the code was doing what it was?! :shock:
Welcome to programming. Being able to work with code that you have no idea how it works is an essential skill.

Also, this is where the //'s and /* */'s come in to play. Woe to you for shoddy coding practices.
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Re: Impings - Lemmings in Doom! (kinda)

Postby Cutmanmike » Thu Aug 07, 2008 2:48 am

I usually do but I was at a state of no hope for Impings.
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Re: Impings - Lemmings in Doom! (kinda)

Postby Phobus » Thu Aug 07, 2008 3:20 am

If it works, leave it and hope you don't need to edit it at all ;)
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Re: Impings - Lemmings in Doom! (kinda)

Postby Cutmanmike » Thu Aug 07, 2008 3:22 am

Well that's the thing, it works to an extent that I need to modify it to make it work properly :P
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Re: Impings - Lemmings in Doom! (kinda)

Postby Phobus » Thu Aug 07, 2008 3:26 am

In which case: Good luck!

That is the main downside of complicated code, you mneed to comment extensively to make it useful later in life... something I rarely do. I just do a summary on the right of the script # (void) part as a comment.
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Re: Impings - Lemmings in Doom! (kinda)

Postby Cutmanmike » Thu Aug 07, 2008 3:27 am

In my case you mean actor imping // comment. I've only used ACS for spawning and counting them (thus far).
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Re: Impings - Lemmings in Doom! (kinda)

Postby Wills » Thu Aug 07, 2008 10:32 am

Comments are absolutely essential. I like to put silly, stream-of-consciousness comments sprinkled throughout my code, not only to be a little easter egg for anyone going through my scripts but also to remind me what the script is doing. It doesn't always turn out well though...

Code: Select allExpand view
(really complicated script) //Son, I'm making... TOAST.
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Re: Impings - Lemmings in Doom! (kinda)

Postby Cutmanmike » Thu Aug 07, 2008 2:40 pm

viewtopic.php?f=15&t=18430&start=0&st=0&sk=t&sd=a

^ If this doesn't get added, consider this project DOOOOOOOOOOMED (or delayed until I can think of a SUPER DUPER work around)
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Re: Impings - Lemmings in Doom! (kinda)

Postby XutaWoo » Thu Aug 07, 2008 3:21 pm

Rails DO puff IIRC, although the puffs aren't visible in most cases, like when they touch an actor. I think they are visible when they touch walls, though.
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Re: Impings - Lemmings in Doom! (kinda)

Postby Cutmanmike » Thu Aug 07, 2008 4:07 pm

A_RailAttack seems the only way to specify a custom puff..... and it's for weapons only.
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Re: Impings - Lemmings in Doom! (kinda)

Postby HotWax » Thu Aug 07, 2008 4:27 pm

Out of curiosity, why do you need the railgun to do whatever you're trying to do? Couldn't you use a super-fast projectile or hitscan instead?
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